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Multiple Lights in OpenGL (core profile) GLSL and SDL 1.3
finbobsquarepants
23 views
Pretty much said it all in the title. An array of a GLSL struct is used to hold the lights.
Then its onto a simple for loop to loop the array, adding intensities as you go...
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OpenGL C++ Particles
finbobsquarepants
28 views
Updated particle system. It moves a bit better and has GLSL scaling based on view distance.
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Particles in C++/OpenGL(Core) with SDL
finbobsquarepants
21 views
There are some problems, but the initial system is working. Particles inherit the movement or velocities of the emitter. Kind of.
It behaves differently going left than it...
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Advanced Games Programming Project - Multi Texturing
finbobsquarepants
54 views
Cut down old video to remove big segments of code. Added a little tune played on my keyboard because I hate my own voice. And lets be honest, you're not watching the video ...
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AGP project - Networking and advanced graphics. C++ / OpenGL / SDL / GLSL
finbobsquarepants
65 views
Final video for Myself and Giovanni for Advanced Games Programming at UWS paisley.
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Windows C++/SDL/OpenGL Project
finbobsquarepants
29 views
First attempt at parallax bump mapping. Found out there was a problem with the actual texture used for the height map and that is wasn't being loaded in at all.
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AGP multi-texturing tutorial
finbobsquarepants
43 views
Video Walkthrough of tutorial project for advanced games programming.
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Hutchy's Demise
finbobsquarepants
17 views
Dune running.
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3D Menu + Camera Waypoints
finbobsquarepants
134 views
Just about finished the menu.
Added an about/credits screen with a waypoint based fly through mode for game credits.
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Unity 3D Menu System V2
finbobsquarepants
367 views
Improved Menu. Still to do...
- Smooth camera and crate position changes.
- Add some level scenery (once some levels are made)
- Stop the movement sound playing once every...
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