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Zombiesmashers XNA - broken Postprocessing
falc410
787 views
I have nearly completed the Zombiesmasher Project. I used the book "Building XNA 2. 0 Games A Practical Guide for Independent Game Development" from James Silva and the Ass...
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Zombiesmashers XNA - Level Editor as Windows Forms
falc410
596 views
I ported the Level Editor to a Windows Forms Application. Now you can delete Segments and Ledges or individual Nodes. I'm planning to add an Undo Function next.
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Zombiesmashers XNA - Character Editor as Windows Forms
falc410
653 views
I have ported the XNA Version to a Windows Forms Version with some extras. Works pretty stable so far. I'm planning to add an Undo Function soon.
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Zombiesmashers XNA
falc410
341 views
Work in Progress! I'm using the Assets from the book "Building XNA 2. 0 Games A Practical Guide for Independent Game Development". Currently the Particle System is not fine...
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Audiosurf to RMB - Chakka Chakka
falc410
6,170 views
I love the game, go out and get it, it's fun! This song is pretty awesome to 'surf' imho :)
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Vanguard - Riding the Witches broom
falc410
2,196 views
this is not a really interesting video, it just shows me riding the witches broom, an item handed out by the GM's at the Shaman roundtable during beta 3. I doubt you'll see...
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Kim Possible - Movie Ending & Credits
falc410
70,754 views
This is the end scene from the movie - the famous kissing scene with the full credits so you can enjoy the song as well!
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Age of Conan - Interview Part 1 @ Games Convention 2006
falc410
19,952 views
Part 1 of 3
Jorgen Tharaldsen, Product Director at Funcom, was kind enough to explain the game and many details to me and my friend.
But remember, this game is work in ...
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Age of Conan - Interview Part 3 @ Games Convention 2006
falc410
11,630 views
Part 3 of 3
Jorgen Tharaldsen, Product Director at Funcom, was kind enough to explain the game and many details to me and my friend.
But remember, this game is work in ...
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Age of Conan - Interview Part 2 @ Games Convention 2006
falc410
10,835 views
Part 2 of 3
Jorgen Tharaldsen, Product Director at Funcom, was kind enough to explain the game and many details to me and my friend.
But remember, this game is work in ...
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