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Excalibur | User Interface Walkthrough
ExcaliburGame
458 views
A talk-through guide of the modular User Interface which has been developed using modern web standards. The video gives a basic guide to what has already been developed, an...
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Art Growth Visualisation
ExcaliburGame
2,238 views
This short visualisation demonstrates work being added to Excalibur over the last 9 months.
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Engine Growth Visualisation
ExcaliburGame
1,877 views
This short visualisation demonstrates work being contributed to Excalibur's engine over the last 9 months.
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Star Trek Excalibur Q&A 2011
ExcaliburGame
2,488 views
John and Mark answer your questions at this year's "Excalibur-con".
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STExcalibur| Component View WIP 17/7/2011
ExcaliburGame
2,794 views
Continued work by Charles Humphrey on the visual fx we will be using for the component view. This view will be important for various elements of the game and indeed for too...
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Steamrunner Class
ExcaliburGame
2,554 views
To make a change from the usual batch of screenshots we have created a short video for this ship reveal showing the Steamrunner class from several angles. We also hope to c...
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Ship Movement II
ExcaliburGame
4,460 views
A brief update on the ship movement in Excalibur. This video is showing how the Evolved engine handles new models when they are brought in for the first time and demonstrat...
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NanoFX Graphics Renderer 1.7 Preview
ExcaliburGame
5,558 views
Preview of the next NanoFX Graphics Renderer Viewer. This includes new features such as BlinkerFX, WarpFX/Space Dust, and new EngineFX using Direct Sound for a Doppler effe...
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Excalibur | TexSpec 2 Team Briefing
ExcaliburGame
3,322 views
This was originally posted in September 2010 as an internal video to show the new features of Texture Spec 2 to the ship artists. Most problems and bugs which are highlight...
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Excalibur - Q & A Session - Sept 2010
ExcaliburGame
2,900 views
This is the Question and Answer session that was recorded at the Excalibur team conference in August 2010. We got through as many questions as we could in the time that w...
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