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Space Combat
emperordizzy
118 views
Space combat game. Uses Ogre for rendering, physX for physics simulation. About 150 AI opponents use simple steering AI to find the nearest target and shoot at it. Aster...
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Dynamic A* - Dealing with other moving units
emperordizzy
17 views
Same as other video, but:
- Now projects ray queries from current position to each node returned from A* until the last visible node is found. All nodes between current an...
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Sharp and Jasper playing
emperordizzy
24 views
They play outside.
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Dynamic A*
emperordizzy
45 views
- Computes Quadtree for all actors, updates when actors are added/removed or move
- Viz graph computed from Quadtree leaves, recomputed when actor requests A* and the quadt...
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2D Steering with DirectX
emperordizzy
126 views
The plane randomly switches between seeking after the closest dwarf and wandering randomly. The dwarves flee from the plane while staying close to each other (by utilizing ...
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DeadDrop
emperordizzy
236 views
Top-down escort zombie shooter, developed by 5 people with XNA in 10 weeks for Xbox Live Indie Games. I was one of the 2 programmers. This is one of our test levels. The...
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Peer-to-Peer FPS - 2
emperordizzy
93 views
Just running around. Very simple raycasting-based collision detection is used and there are no physics. This program was solely for me to learn how to use raknet.
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Peer-to-Peer FPS - 1
emperordizzy
42 views
When the game starts it immediately starts looking for other games on the local network. As soon as one appears, the two connect and begin playing. No need for menus, ser...
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Splash! - Winter Level
emperordizzy
146 views
2D XNA game placed 8th out of 500+ participants in the Microsoft 2008 Imagine Cup Game Development competition.
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Splash! - Jungle Level
emperordizzy
519 views
2D XNA game placed 8th out of 500+ participants in the Microsoft 2008 Imagine Cup Game Development competition.
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