Uploaded videos
1-10 of 60-
De_DustOni Demo
edt1701
137 views
Port of Dust level by Delano
-
Kickable Onjects
edt1701
143 views
We can add kickable objects to Oni. There are some collision issues within the engine code, at some angles you go through the object.
-
Disappearing Act
edt1701
78 views
Konoko can make a Striker disappear in thin air. Bug with collision
-
Fight Over the Junkyard
edt1701
311 views
A custom character battle between Samer and me. This is a new test level with pathfinding grids, so now AI's can fight each other and find their way around all the junk.
-
Ninja that could
edt1701
70 views
With a lot of effort the ninja can go through anything! :)
-
Crate jumping
edt1701
48 views
Now AI's can jump up on crates
-
Oni goes to a new level.
edt1701
3,734 views
Thanks to the hard work of the Oni community, we have a level to play in. The challenge of importing a new level is pathfinding grids. The grids in this level were create...
-
AE cutscene dashing bug fixed.
edt1701
336 views
Fixed the cutscene where Muro and his men over shoot their marks due to the dashing feature in AE. I had to manually edit the FILM data.
-
Wraith Mod Squad
edt1701
529 views
Experimenting with semi-transparent (wraith) textures on characters. The various colors makes them "The Mod Squad" lol
-
Stealth Konoko
edt1701
760 views
Konoko has a new stealth outfit to rescue her friend. This video features a preview of new menus and introduction screens. Also the realistic skies package is used.
Advertisement










Play all(60)