Uploaded videos
1-10 of 24-
HDMA in my SMWCP2 Level (WYE's BG)
edit1754
393 views
Parallax HDMA generated using ScrollBars. Credit for the BG goes to WhiteYoshiEgg
-
MIDI - Code Lyoko - A World Without Danger (unfinished) - Notation Composer
edit1754
2,132 views
This is something I worked on a while ago, then never finished :P
Made in Notation Composer. (not Noteworthy Composer)
I plan to finish the rest of the song, and I plan t...
-
Fullscreen 8BPP (256-color) Presents Screen
edit1754
1,119 views
256-colors, 256x224, GFX+Tilemap+Palette inserted using ExGFX files.
-
Goal point in an ExGFX Revolution Option #2 level
edit1754
443 views
This BG uses 896 tiles (~7 ExGFX files) and is inserted with the second method in the ExGFX Revolution tutorial that requires you to disable layer 3. normally, a goal point...
-
Yet Another Sprite Course Clear Text + Custom Fade demo
edit1754
231 views
This time I'm demonstrating the Snow Barrel Blast Layer 2 & 3 BGs working perfectly with a goal point
-
Custom Fade Patch & Sprite Course Clear Text
edit1754
522 views
A demonstration of my Custom Fade Patch and Sprite Course Clear Text. The goal point works flawlessly. Both the layer 2 BG and the layer 3 BG use some of the default status...
-
Sprite Course Clear Text
edit1754
483 views
**NOT ALL THE COLORS FADE BECAUSE THE BG IS 8BPP, THAT IS A SEPARATE ISSUE**
The layer 3 "COURSE CLEAR!" text is shown using sprites, just like the status bar. This makes g...
-
HDMA in my SMWCP level
edit1754
1,136 views
Coral Capers HDMA Effect in my SMWCP Level
Using the same efficiency technique ScrollBars (my upcoming HDMA tool) will, so there's basically no lag.
-
HDMA in SMTLW
edit1754
2,111 views
HDMA from my kit in the first level of my hack Super Mario - The Lost World
-
Coral Capers HDMA Effect
edit1754
1,378 views
My WIP HDMA Kit.
Sorry about the fact that there's no sound, I had to use CamStudio to record the video since it won't work in SNES9x yet. it will once I make a patch ...
Advertisement










Play all(24)