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Draxtor Despres

The Drax Files: World Makers [ Episode 18: Paradise Lost]

2,165 views 2 weeks ago
[***tickets to the show on sale now [while they last] https://marketplace.secondl... ***]

"We have forgotten how to play, how to have fun!" says Canary Beck and elaborates on why the Metaverse is the place to do just that: "Second Life is like merging Photoshop with a Holodeck" she says and her partner Harvey Crabsticks adds: "...it is a playground to experiment, where all the elements are programmable!"

And clearly: the type of immersive show the two have produced is pushing the envelope for theatrical presentation in virtual worlds, creating an exciting new precedent for what digital theatre can look and feel like.

In John Milton's "Paradise Lost", underscored by Mozart's Requiem in D Minor and enacted with avatars in 43 roles, the global audience becomes part of the story in real time as well: they are inside the ever-changing sets, experience the flood, Eve's tempting, God's wrath, they laugh, they cry and dance with the protagonists while they themselves change costumes, magically, from angels to devils and back to their true avatar identities.

And there is an even deeper connection between the Second Life experience and so-called "real" life: half of all ticket sales to Paradise lost go to The World Wildlife Fund to help support the adoption of Ihoho, a baby Rwandan Mountain Gorilla who is losing his paradise in the wild.
One thing is clear: something like this is positively not doable on Broadway!



For more information visit http://thebasilique.wordpre... 
or in-world at http://maps.secondlife.com/...
Read more
[***tickets to the show on sale now [while they last] https://marketplace.secondl... ***]

"We have forgotten how to play, how to have fun!" says Canary Beck and elaborates on why the Metaverse is the place to do just that: "Second Life is like merging Photoshop with a Holodeck" she says and her partner Harvey Crabsticks adds: "...it is a playground to experiment, where all the elements are programmable!"

And clearly: the type of immersive show the two have produced is pushing the envelope for theatrical presentation in virtual worlds, creating an exciting new precedent for what digital theatre can look and feel like.

In John Milton's "Paradise Lost", underscored by Mozart's Requiem in D Minor and enacted with avatars in 43 roles, the global audience becomes part of the story in real time as well: they are inside the ever-changing sets, experience the flood, Eve's tempting, God's wrath, they laugh, they cry and dance with the protagonists while they themselves change costumes, magically, from angels to devils and back to their true avatar identities.

And there is an even deeper connection between the Second Life experience and so-called "real" life: half of all ticket sales to Paradise lost go to The World Wildlife Fund to help support the adoption of Ihoho, a baby Rwandan Mountain Gorilla who is losing his paradise in the wild.
One thing is clear: something like this is positively not doable on Broadway!



For more information visit http://thebasilique.wordpre... 
or in-world at http://maps.secondlife.com/... Show less

The Drax Files : World Makers Play

"The Drax Files: World Makers" profiles the creative people behind the avatars who move the virtual world of Second Life forward with their passion and persistence.

Mixed reality interviews with subjects from all over the globe form the basis of personal stories that profile designers, game-makers, role-players and fashion aficionados, musicians, artists and social-issue activists: for these dedicated residents the avatar is not just a separate pixelated entity, but a true extension of themselves with which they navigate the digital space.

The show will utilize real-life footage and Skype interviews as well as machinima from within Second Life and feature a range of creators from self-taught hobbyists to dedicated pros from all walks of life, from all over the world, cutting across gender, ethnic and generational divides.

Second Life is a world solely made and nourished by its residents - therefore truly only their imagination can be the limit!

Documenting Second Life [2007- ∞ ] Play

2006/2007 SL was growing tremendously as the mainstream press hyped the digital universe without taking a breather....and without much insight really! A type of digital parachute journalism emerged only scratching the surface of the engaging possibilities of a virtual world with an open-ended architecture like SL & arguably doing a bit of harm by perpetuating titillating clichees. I entered the world in February 2007 & have enjoyed documenting the ups and downs, the ins and outs, the drama, the creativity, the edge pushing ever since - from a decidedly different angle than other press outlets. These videos span the years 2007 - 2011. My more recent stuff can be seen in the other playlists. I am not stopping...YET!
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