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Hierarchical Occlusion Culling (CPU)
dpadam450
48 views
-Draw scene occ
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Hierachical Bounding Box Culling
dpadam450
37 views
Rather than use a grid or other space partition that will lead to spaces that hold no 3D objects, this groups objects by locality and re-computes a tight fit bounding recta...
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OpenGL Foliage 2.0 Updated rendering (watch in HD)
dpadam450
115 views
150-200FPS (900,000 triangles with no index buffers!) MSAA x8, 16x Anisotropic Filtering, 2x Cascaded Shadow Maps (2048 local, 4096 global). Ground shadows are blue becaus...
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Terrain.wmv
dpadam450
74 views
My new terrain coming along. I finally learned today how to make nice leaf textures for in game. All my other trees used to look like shit.
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OpenGL Foliage Test
dpadam450
557 views
Whole Scene 60 FPS
Ground Level 100-140 FPS
no LOD just frustum culling
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In game animation
dpadam450
317 views
.......
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Good_Guys_Demo.wmv
dpadam450
141 views
Demo of my game Good Guys.
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Walker
dpadam450
52 views
A new type of enemy.
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Boat Scene
dpadam450
39 views
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Fire In Game
dpadam450
46 views
Particles exported and in action.
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