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Passeio Virtual (Caxias do Sul - 1910)
dlmtavar
849 views
Passeio virtual por Caxias do Sul de 1910.
Projeto desenvolvido pela parceria das empresas Visualítica e Urizen para Festa da Uva 2010.
http://www.visualitica.com
ht...
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Eficient Approximate Visibility of Point Sets On The GPU
dlmtavar
189 views
This work presents a new hidden point removal operator. This operator, based on the splatting technique and also hardware accelerated, applies a morphological erosion opera...
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Nosotros en Habana Vieja
dlmtavar
312 views
NTBV - Novas Tecnologias Nas Bobagens Visuais (2000). Bobagens no Sibgraph 2000, VII Bienal de Havana e Festa na Chácara. Dedicado a todos integrantes do NTAV da geração ma...
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Surfels Explosion
dlmtavar
611 views
Geometric Modeling and Computer Animation UFRGS Final Project. Features: Point-Based Rendering (GPU Surface Splatting) and Particle System(Velocity Verlet Integration). Dec...
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Surface Splatting Rendering Using Geometry Shader
dlmtavar
12,547 views
Advanced Rendering Final Project - UFRGS.
Surface Splatting Rendering Using Object Space Approach with Geometry Shader.
Features: Geometry Shader (Surface Geometry Recons...
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Particle System
dlmtavar
1,710 views
Geometric Modeling and Computer Animation Project - UFRGS
Particle System Features: Velocity Verlet Integration, Point Emitter, Plummer Emitter, Gravity Affector and N-Bod...
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Urizen Engine - Technical Demostration
dlmtavar
1,863 views
Technical demonstrations of the capabilities of Urizen Engine (based on Irrlicht engine).
Working in progress project.
December 2006.
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Flutronik
dlmtavar
287 views
Alternative Techniques of Interaction and Virtual Reality Final Project - UFRGS
August 2007.
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Bounding Volume Hierarchies for Collision Detection
dlmtavar
3,119 views
Bounding Volume Hierarchy for Generalized Collision Detection.
November 2006.
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Rigid Bodies Simulation
dlmtavar
741 views
My undergraduate project. Real-Time dynamic of rigid bodies,
collision detection and response.
December 2005.
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