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PolySynth: How to make a 3D engine
dilatube
124 views
This is a slideshow of unsorted screenshots showing the development of my software renderer. A short video at the end shows debugging bounce pad behaviour in a test map. Th...
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PolySynth Software Rendering Demonstration II
dilatube
373 views
PolySynth is a real-time 3D software renderer for Windows. This demonstration shows the programmable shading capabilities of the engine, with per-pixel lighting, specular h...
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Building a map for PolySynth with Sketchup
dilatube
257 views
This video shows how to quickly build a map for Polysynth using Google Sketchup. More info here: http://www.richm.ukshells.co.uk
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Frustum Culling with Binary Tree
dilatube
906 views
Real-time visibility determination using binary space partitioning tree. This video was created by reducing the field-of-view for tree-traversal, and then rendering with th...
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PolySynth Software Rendering Demonstration I
dilatube
358 views
PolySynth is a multi-threaded real-time rasterizer for Windows. Each frame is a bitmap created entirely by software running on the CPU and then transferred to the screen us...
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Precomputed Lighting and Real-Time Water Shader
dilatube
3,139 views
Real-time water simulation with pre-computed lighting and shadows. Rendered using DirectX and HLSL. More info here: http://www.richm.ukshells.co.uk
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Reflection Room II
dilatube
109 views
A similar set-up to the first "Reflection Room", but with much higher resolution light textures and only a single light "bounce" calculated.
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Reflection Room I
dilatube
176 views
Short video of light reflecting in a small room. Powered by dilatech.
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Precomputed lighting
dilatube
262 views
Precomputed lighting and reflections powered by dilatech.
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Precomputed lighting and shadows
dilatube
306 views
Precomputed lighting and shadows powered by dilatech.
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