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daRkSidEpOwerR liked a video
(1 month ago)

http://www.youtub... Click here to watch How to Annoy People in Black Op...
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http://www.youtub... Click here to watch How to Annoy People in Black Ops Ep.9 (Gameplay/Commentary)
How to annoy people in Black ops Ep.13 (Gameplay/Commentary)
This is just me acting like a Noob and putting on a genrally confused voice, I dont usually play like this but I thought It would be funny to do it and record some reactions and I only did it to people that weren't playing seriously and found it funny or people who were oh.....shall we say not so friendly. so please don't take it too seriously. Thank you and enjoy!
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TAGS: "Call of Duty Modern Warfare 2" annoying funny noob acting idiot blocking lol nice mw2 cod call of duty 1 2 3 4 5 6 black ops first stupid awesome good machinima nice easy tutorial how to be a zX NoRegretz Xz zXNoRegretzzXz yt:quality=high "Call of Duty" "Black Ops" BlackOps Treyarch Activision UPC 047875840034 CoD "Hardened Edition" EAN "047875840225" Vietnam first-person shooter FPS Microsoft Xbox 360 X360 Sony "PlayStation 3" PS3 Windows Vista "Windows 7" PC Nintendo Wii DS
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daRkSidEpOwerR liked a video
(1 month ago)

Hello everyone! :) My name is rootiksurf and this is the 3rd and final p...
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Hello everyone! :) My name is rootiksurf and this is the 3rd and final part of the custom story "Olaf's Demise" :) hope you enjoy!
In this episode: I get really freaked out by a dead guy hanging from the ceiling!! And you will see that on the facecam!
This game: Amnesia: The Dark Descent (previously known as Lux Tenebras or Unknown) is a survival horror video game by Frictional Games, who previously developed the Penumbra series. Released for Windows, Mac OS X, and Linux platforms, the game features an unarmed protagonist exploring a dark and foreboding castle, while avoiding monsters and other obstructions as well as solving puzzles. The game was critically well received, earning two awards from the Independent Games Festival and numerous positive reviews. Originally released independently as a download, the game has since been published in retail by 1C Company in Russia and Eastern Europe as well as THQ in North America. A collection of five short stories set in the world of Amnesia, written by Mikael Hedberg and illustrated by the game's concept artists, was also made available. In addition, the game's soundtrack is available for purchase and a free content expansion called "Justine" has been released as well as several fan made expansions and stories.
Gameplay: In a similar vein to the developer's previous games, Amnesia is an exploration-based adventure game played from a first-person perspective. The game retains the physical object interaction used in the Penumbra series, allowing for physics-based puzzles and interactions such as opening doors and fixing machinery. In addition to a health indicator, Daniel's sanity must be managed. Being in darkness too long, witnessing unsettling events, or staring at monsters for too long will reduce the character's sanity. As the sanity level decreases, visual and auditory hallucinations occur and the player more easily draws the attention of monsters. Light sources help restore sanity, and in the bowels of the castle the player character may use tinderboxes to light wall-mounted candles, or deploy an oil-burning lantern found near the beginning of the game. However, the number of tinderboxes and the amount of oil in the game are both limited. Standing in a light source also makes the player more easily noticed by monsters. The player must find a balance between the amount of time they spend in light and shadow. Sanity is fully restored once Daniel completes an objective or progresses the game's story. It may also be restored by staying in the shadows until Daniel passes out, but this leaves him extremely vulnerable to any nearby monsters. If a monster spots Daniel, it will chase him until he's out of sight. Daniel's only option at this point is to flee, as Amnesia does not give the player access to weapons. Players must find hiding places or barricade doors with rocks, chairs and other obstacles; unfortunately, monsters are very capable of tearing down doors in their path and kicking obstacles out of the way, and move extremely fast once they have spotted their prey. Players can also choose to hide Daniel in the shadows, at cost to sanity. Monsters who lose sight of Daniel will search for him for a time, but will eventually leave and vanish. At several points in the game, they are required to advance, as they will tear down a problematic obstacle in their path.
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Make shore you like the video though or you
will not be entered thanks <3