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3 weeks ago
Using Unity 3 (game programming) - Talking to Game Objects and Components
We explore using GameObject.Find() and other methods of getting objects to communicate. We talk about simple optimizations with caching game object...
63 views
csgregh
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3 weeks ago
csgregh
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1 month ago
Using Unity 3 (game programming) - Creating objects at runtime with Instantiate
Learn how to create an object during your games execution. Covers the Instantiate() function, which uses an object, position, and rotation to spawn...
36 views
csgregh
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1 month ago
Unity 3 -Magnet- Game
This was my entry for the Unity -Flash in a Flash- contest. Created in 5 days using mostly stock Unity assets and UnityScript. Available to play fo...
37 views
csgregh
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1 month ago
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1 month ago
Using Unity 3 (game programming) - Creating a cinematic sequence Part 3
Part 3 of creating a cinematic sequence. We fill in the update function, using Lerp() and LookAt(), and ensure the camera follows the path we've la...
68 views
csgregh
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1 month ago
Using Unity 3 (game programming) - Creating a cinematic sequence Part 2
Continues working on a cinematic sequence. Introduces a new function capable of returning waypoints.
64 views
csgregh
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1 month ago
Using Unity 3 (game programming) - Creating a cinematic sequence Part 1
First part of a three part series on setting up simple cinematic sequences. Uses an array of waypoints for the camera to follow. Recommended for pr...
68 views
csgregh
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1 month ago
Using Unity 3 (game programming) - Rotations and Translations 4
More on rotations and translations. Uses vector subtraction, rotation and translation to create an object that follows a particular transform. Usef...
41 views
csgregh
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1 month ago
csgregh
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@XN4k3D I'll most likely make how to do cinematic sequences a tutorial since I ended up having a lot of requests there. It will probably be in its own series as a case-study of application for things like rotations and translations. None of these videos are really deeply planned or anything; I ju...
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1 month ago
Using Unity 3 (game programming) - Rotations and Translations 3
More on rotations and translations. Introduces accessing individual x, y, and z components of a transform's position and having the camera follow a...
15 views
csgregh
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1 month ago
Using Unity 3 (game programming)
An introductory tutorial for talking to gameobjects in Unity 3 with UnityScript.
46 views
csgregh
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1 month ago
csgregh
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@escapeartist80 Thanks :D Hopefully it'll all become useful to people. I'm trying to start out slow, but there should end up being a lot of nuggets of useful information for people as things get more advanced.
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1 month ago
Using Unity 3 (game programming) - Rotations and Translations 2
More on rotations and translations in Unity. Covers rotation around an arbitrary point with the camera.
63 views
csgregh
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1 month ago
Using Unity 3 (game programming) - Rotations and Translations 1
Continuing with our introductory tutorial on Unity 3. More on rotations and translations.
44 views
csgregh
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2 years ago
Unity 3D Cinematics Demo (Dudebro II)
An example of a basic "cinematics" system in Dudebro. Lights. Camera. Action!
5,708 views
csgregh
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2 years ago
Unity waypoints demo (Dudebro II)
Finished setting up a basic waypoint system for more complex character paths (like bosses). In it's current form there'd have to be a few changes b...
1,755 views
csgregh
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2 years ago
Unity Cover Demo (Dudebro II)
A quick look at cover and how I implemented it in Unity (uses the Ray-based pathfinding posted earlier)
2,301 views
csgregh
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2 years ago
Unity Ray-based pathfinding (Dudebro II)
Just an updated look at a pathfinding demo for Dudebro II
4,819 views
csgregh
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About Unity 3D programming (csgregh)
Tutorials on programming in Unity 3D, and other videos I may decide to put up.
@escapeartist80 Haha, excellent! There's a solid collection of common Unity errors I get when I write code, so I'm pretty quick to decipher what it is I did wrong. I also don't really like "planning ahead" with these kind of things, because it's better for people to see common errors and see how ...