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Three Layer Blocks
colcolstyles
529 views
Anyone who uses AdvanceMap regularly will know that blocks in Advanced generation Pokémon ROMs are limited to two layers of tiles. I sought to change this and, as a result,...
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"Follow Me" Feature
colcolstyles
2,714 views
My implementation of the infamous "Follow Me" feature, which allows an NPC to follow directly behind the player, much like the player's Pikachu in Pokémon Yellow.
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Intro Clock
colcolstyles
381 views
With some nifty ASM, I put the clock-setting special after the intro but before the truck-shaking sequence. In the video, I messed around for a while to demonstrate that th...
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Expanded World Map v2.0
colcolstyles
1,980 views
Yesterday, I saw a guy in the Simple Questions thread at the PokéCommunity asking about expanding the World Map and I thought to myself, "hey, that's a pretty neat idea." S...
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Icy Grass Animation
colcolstyles
673 views
The final product of a morning spent hacking the grass animation routines. This video displays not only the new grass animation but also the original one, showing that it i...
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Grass Animation Hack
colcolstyles
243 views
qwertyuiop
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Lampposts
colcolstyles
689 views
blah blah blah lamppost blah blah blah day/night system blah blah blah palettes blah blah blah animation blah blah blah
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Fire Red - Real-Time Clock
colcolstyles
483 views
I finally got that damn RTC to work for me.
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Pokémon Genesis: Legend Tablet
colcolstyles
614 views
After an excruciatingly long weekend of gruesome programming, I finally finished it. Basically, I managed to display a tablet (the image will change) with 256 colors and I ...
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Flashback Example
colcolstyles
881 views
Just a complete implementation of the flashback system that I've been developing for the past two days.
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