Uploaded videos
1-10 of 16-
Extended Revised Corridor Walkthrough
christerjames
3 views
-
Alternate Corridor Design Walkthrough
christerjames
1 views
instead of creating the ENTIRE corridor in maya, I instead created all individual pieces and tubes and then put them on the UDK brush made walls instead.
-
Testing Custom Animations UDK
christerjames
11 views
Vid of me testing custom animations on my custom character in my custom static mesh hallway.
-
Very Roughly skinned MoCap Test on Character
christerjames
23 views
a test of my motion capture animation on a custom character in motion builder, the character was very roughly skinned to the rig just for testing purposes.
-
Testing a aiming/zoom function
christerjames
16 views
Testing a feature for my player character, not perfected.
-
Sequence 01 1
christerjames
2 views
-
Compilation for Feel
christerjames
2 views
this is a compilation of footage from 3 games to convey the overall feel I want for my game, for use in the first Pitch.
-
Holo Datapad
christerjames
33 views
This is a demo vid of my Holographic Datapad shaders in UDK.
-
Main Mechanic 1
christerjames
13 views
This is a demo vid of my games main mechanic at work.
-
Cold Breath test
christerjames
28 views
This is a test for the breath smoke to simulate a very cold environment, in this video I have only placed the particle emitter on a skeletalmesh in the editor as I have yet...
Advertisement










Play all(16)