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Test of my very recently built robot. He has no legs yet but can see with a hd webcam. Will be using FaceSdk to track faces and hopefully get him t...
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Procedural city generated using GIS data of Dublin.
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http://briancullen.org/publ...
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Interactive scaling of buildings and style changes.
Added road network from GIS data.
125 views
Flickering problem fixed, loaded larger city
236 views
Same quads as before displayed with directx as the rendering engine.
Limited the buildings to quad shapes. Meshes are manually created. Appears as thought the index buffer is corrupted but only happens while using ba...
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Procedural Buildings rendering under opengl. Meshes look fine when batched geometry not used.
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Procedural buildings flickering under directX. Only happens when debug heap not used and when batched geometry enabled.
115 views