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Real-Time Human Motion Segmentation & Recognition
bogdancosminbucur
185 views
A SVRDM based hierarchical classifier is pre-trained to recognize a set of human motion classes. It is then used to perform real-time motion segmentation and recognition in...
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Dynamic Character Motion Control v.2.0.
bogdancosminbucur
543 views
Continuously physically simulated character animation using world space joint PD-controllers, with composite MOI gain scaling and parent acceleration compensation.
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AR Maze Game
bogdancosminbucur
5,230 views
Simple Wiimote controlled maze game featuring ARToolKitPlus library & DirectShow for video capture under XNA.
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Dynamic Character Motion Control
bogdancosminbucur
83 views
Use of PD-controllers to drive a biped to follow a pre-scripted animation clip.
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Real-Time Rendering - Final Project
bogdancosminbucur
551 views
Real-Time rendering of Trinity College (TCD) Front Square.
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Lab5 Real-Time Rendering
bogdancosminbucur
16 views
Lit, textured torus.
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Lab4 Real-Time Rendering
bogdancosminbucur
17 views
Phong & Blinn-Phong illumination.
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Wind and growth animation for L-system trees in Mathematica
bogdancosminbucur
590 views
Showcases a wind animation (implemented using tropism) and a growth animation for a procedurally generated tree using L-Systems and Mathematica.
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IET Real-Time Rendering - Lab 3.
bogdancosminbucur
24 views
Shows a rectangular grid mesh having its vertices displaced from the vertex shader.
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Head tracking for control of a simple Snake game
bogdancosminbucur
443 views
Shows a sample run of a Snake game controlled by tracking feature points on the player head (face).
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