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My Kingdom
bitblender
83 views
My living room invaded by soap bubbles.
Done in Directx10 using geometry shaders and stream out functionality. Cubemap was made with regular digital camera and autostic...
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eevoxel Brain
bitblender
104 views
Visualized MRI dataset of a brain [1]. Application uses DirectX 10 with marching cubes/marching tetrahedra-hybrid isosurface extraction technique [2]. All done realtime wit...
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eevoxel torso
bitblender
129 views
Visualized MRI dataset of a torso [1]. Application uses DirectX 10 with marching cubes/marching tetrahedra-hybrid isosurface extraction technique [2]. All done realtime wit...
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eevoxel Skull
bitblender
196 views
Visualized MRI dataset of a Skull [1]. Application uses DirectX 10 with marching cubes/marching tetrahedra-hybrid isosurface extraction technique [2]. All done realtime wit...
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eevoxel Kaisa
bitblender
84 views
Visualized MRI dataset of Kaisa ( obviously a doll ). Application uses DirectX 10 with marching cubes/marching tetrahedra-hybrid isosurface extraction technique [1]. All do...
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Simple cloth shader
bitblender
427 views
Prototyped in python with pyopengl. Uses render to floating point texture ping-pong technique. Wind+gravity is applied. Yeah... the normals in the edges are messed up.. I k...
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screenfields invite 2k
bitblender
89 views
Ooold invite to screenfields 2k. I think I was about 17 when me and Dellium made this ms-dos invite.
Coded in Borland Pascal, with some degree of basm. Featuring, 3d-ver...
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Crazy garbage possum
bitblender
23 views
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cartoon shader
bitblender
410 views
Cartoon shader in dx9 . Phong lighting is quantized to a cartoonish level, silhouette edges are drawn using vertex extrusion technique. I also made a cartoon shader in dx10...
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gold terrain
bitblender
128 views
Playing with directx and my separable BRDF bling, bling-shader applied on a dynamic deformed bspline terrain.
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