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1 month ago
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3 months ago
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3 months ago
Game Over: Final Fight 2
It really is the final fight...again.
GameOverContinue • 51,314 views
bergatse
commented:
This is weird, because in Final Fight 1 and 3, the game counts down to something that would instant kill your character: dynamite exploding in his face, or a spike bed crushing him. But here, it counts down to...some water touching your chin. It would make more sense if it started with the char...
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6 months ago
Kirby's Dream Land 2 Opening
The intro for Kirby's Dream Land 2
TheKirbyKingdom • 89 views
bergatse
commented:
The filter you used makes Kirby look like Strong Sad.
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6 months ago
Gradius II HD Intro PCE/TG-16 CD
The intro for Gradius II for the PCE/TG-16
Taken from (wikipedia)
Today, the TurboGrafx-16 is mainly known for its much-vaunted shoot 'em ups and ...
kirgeez • 2,053 views
bergatse
commented:
Too bad you stretched it all out to widescreen.
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6 months ago
Clock Tower1(SFC) RankS 1of4
nothing special, me played this game.
特になんてことは無い普通プレイ。日本語版。
ryon3 • 34,626 views
bergatse
liked
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10 months ago
Final Fantasy IV Advance - Cagnazzo
The battle with Cagnazzo on active battle speed 1. Played in real time on VisualBoyAdvance 1.7.2 re-recording v19.3.
Character Levels
Tellah Lv23,...
Desbreko • 7,008 views
bergatse
liked
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1 year ago
6/6 - Let's play Sonic 2! - See ya later, Ro-BUTT-nik!
Wherein Sonic doesn't buy Tails a donut, demonstrates the glorious patented Robotnik crotch shot and jumps off of a perfectly good biplane.
Check ...
brickroadbrickroad • 1,327 views
bergatse
commented:
8:49 ....Mega Man, Brickroad. Mega Man has an idle animation.
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1 year ago
(11/11) Let's play Symphony of the Night! - Then we can dig it.
Wherein Maria doesn't know where the Heart Max is, can't dodge Shaft's lightning attack and witnesses the evaporation of Castlevania.
Check out th...
brickroadbrickroad • 1,034 views
bergatse
commented:
Why is the ending screen with the castle in ruins all distorted?
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1 year ago
(06/11) Let's play Symphony of the Night! - "I don't fall for spike--" *SPLUTCH*
Wherein Maria owls her way up a long vertical shaft, beats up Alucard again and
hears thirteen chimes at six o'clock.
Check out the whole thing h...
brickroadbrickroad • 1,042 views
bergatse
commented:
Did you know? The clock rings exactly thirteen times. That's IMPOSSIBLE.
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1 year ago
(05/11) Let's play Symphony of the Night! - ɐıuɐʌǝlʇsɐƆ oʇ ǝɯoɔlǝM
Wherein Maria gets a damage boost, starts re-visiting all the boss rooms and has no use for money.
Check out the whole thing here: http://www.yout...
brickroadbrickroad • 1,027 views
bergatse
commented:
I think that Cloaked Knight at the top of the clock tower (or bottom, in the inverted castle) is the only enemy in the game that doesn't need a screen transition to respawn.
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1 year ago
(02/17) Let's play MYST! - Several Invigorating Elevator Rides
Wherein Brickroad cannot count, cannot swim and cannot see the clues directly in front of him.
Check out the whole series here: http://www.youtube...
brickroadbrickroad • 3,894 views
bergatse
commented:
Why would a plate in the back of the tower change what it says based on where the tower is pointed?
In the Japanese version, it's Spider Fantom. In the American version, it's Super Finagler.