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Quartz Composer Video Delay
balefrost
14 views
Me messing around with video delay in Quartz Composer. I had found a plugin (http://www.samlepirate.net/imagedelay) that implemented it, but I shouldn't need third-party co...
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FPGA
balefrost
43 views
As one of my many personal projects, I'm trying to learn a bit about digital design and FPGAs. I haven't done any of this since college, and then we used VHDL. This project...
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GPU Voxel Frustum Culling
balefrost
107 views
This is a visualization of my experiments with GPU-based view frustum culling. A 40x40x40 voxel region is being clipped against a 6 polygon frustum on the GPU. In this case...
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Minecraft Viewer - New Rendering Method
balefrost
108 views
This is a proof-of-concept of a new rendering method for my WebGL Minecraft viewer. Previously, I generated a large geometry array buffer for each chunk. This consumed a lo...
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Minecraft Viewer - No more gaps!
balefrost
176 views
A demonstration of inter-chunk polygons, as well as mouse navigation. The clipping plane issues are also resolved, though now many more chunks are being rendered.
Filling ...
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Minecraft Viewer - Streaming Geometry from Server
balefrost
386 views
A demonstration of my WebGL-based Minecraft level viewer streaming world geometry from a server. The front end spawns a WebWorker to fetch the geometry from the server and ...
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Macbook Pro Video Corruption
balefrost
50 views
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A Minecraft Chunk in WebGL with Transparent Textures
balefrost
445 views
Further progress on my Minecraft WebGL map viewer. The transparent leaf textures are now rendered.
This iteration is implemented in a less-than-ideal way. Since I made thi...
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A Minecraft Chunk in WebGL
balefrost
93 views
A rendering of chunk 0, 0 from a level in Minecraft. Many of the textures are wrong, and biome information isn't used to tint the grass and leaves. There is no transparency...
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Lots of WebGL Cubes
balefrost
170 views
12x12x12 hull (33% air). All the cubes are now loaded into one set of vertex attribute buffers and drawn with a single drawElements call. The elements are still individual ...
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