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3 days ago
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5 days ago
Game programming: Legend of Zelda: Link's Target Wars
This is my most recent project. Coded exclusively with C++, it is a homebrew game for the computer that is kind of a rip off of Link's Crossbow Tra...
GeekyLink • 6,484 views
aod6061
commented:
Dang good job. Um... how are you selecting the objects that you are shooting at? I'm just curious because I want to make a simple first person demo.
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2 weeks ago
Python - GTK GUI - Tutorial #9 - Change to TextBox
Got Questions? visit http://FilmsByKris.com/forum
Chat with us and learn more http://FilmsByKris.com/irc
metalx1000 • 1,580 views
aod6061
commented:
Really nice tutorial, thanks for posting it.
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3 weeks ago
Let's make a game in C++ (SDL,OpenGL) - Episode 2 - Window
I have decided to start a "Let's make a game" tutorial-like video series. In the series I will show you how to make a game from scratch in C++ usin...
RedReaper132 • 9,130 views
aod6061
commented:
@tHaH4x0r Thanks dude, I'll have to check it out once I play around with Linux again.
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1 month ago
MGC 2011 N64 DEMO
The first demo I've released. Running on a plain stock N64 with expansion pak.
Music is "Hollowman" by Ian Slider.
Download http://retroactive.be...
marshallgs • 8,167 views
aod6061
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1 month ago
My version of pick n sticks 1
This is a demo video of my pick n sticks so far. I'm working on it slowly because I'm currently in college. I'm using this game to keep up with m...
24 views
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1 month ago
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1 month ago
My version of pick n sticks 4 + the excuse for not post the finished game
I'm finally done with pick n sticks. Sorry for not posting a video for a while been busy doing school plus other projects. So I decided to include...
14 views
aod6061
uploaded
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1 month ago
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1 month ago
My version of pick n sticks 2
I managed to get a lot of the game play done in a day some how. Collision, Font, and Score board are pretty much done now I'm going to work on a s...
26 views
aod6061
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1 month ago
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1 month ago
My version of pick n sticks 3
I've got what I promised done, so here is an update. What I got done with is a simple menu system that house 3 different components, MenuItem, Me...
43 views
aod6061
uploaded
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1 month ago
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4 months ago
aod6061
commented:
@gm3dgames Indeed it is :D
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1 month ago
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1 month ago
Block Engine Lighting #2
Some lighting, day/night and lightning. The lighting technique allows as many lights as you want and allows full colour lights seperate from the en...
Slaihne12 • 1,502 views
aod6061
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1 month ago
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3 months ago
Moosader.com Redevelopment - Part 2 - What's been done so far
Just a quick overview of what I've done so far; the main layout and some XML copy and such.
I need to get a new drawing tablet so I can do more ar...
CoderRach • 385 views
aod6061
commented:
Looks good keep up the good work.
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4 months ago
Game Development: Where to Begin Part 2
Part 1 - http://au.youtube.com/watch...
Part 3 - http://au.youtube.com/watch...
I have a newer, better "Getting Started" vid...
GyroVorbis • 31,411 views
aod6061
commented:
@Takiado lol indeed
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5 months ago
Game Development: Where to Begin Part 3
Part 1 - http://au.youtube.com/watch...
Part 2 - http://au.youtube.com/watch...
I have a newer, better "Getting Started" vid...
GyroVorbis • 29,843 views
aod6061
commented:
Hmm, it really depends on the project. Game Design on a small game you can have an entire design dock done, mabey not code wise. But on what you're working on Elysian Shadows, you'll probably be using a more progressive style on design, where design change when it needs to along side while deve...
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5 months ago
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6 months ago
My First C++ DirectX 2D Game
This is my first attempt at making a full game with DirectX9.0 and C++. Since I am a newbie programmer, try not to be TOO critical :P
If anyone is...
UnresolvedExternal • 17,775 views
aod6061
commented:
@dying2l BTW, Both Sony and Nintendo use there own proprietary library for there own consoles. Not opengl, ps3 uses libgcm. Which is much lower level and is built exclusively for cell processors. Nintendo has there own library I'm not real sure what its called though. Both of these api are ve...
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6 months ago
Tile Map Level Editor - WIP 1
This is a WIP video I made of a tile map level editor I am making for a game I am also making. It is programmed using SDL and C++. Right now it uti...
noxagol • 364 views
aod6061
commented:
Looks really good dude keep it up man.
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6 months ago
aod6061
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6 months ago
Glazeball - iPhone Game Trailer
Now available on the AppStore for $0.99! http://app.glazeball.com
Game Trailer for the new iPhone game Glazeball
Check out the website: http://www...
kelocube • 616 views
aod6061
liked
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6 months ago
Adventures in Game Development Chapter 17 Part 2
GyroVorbis • 13,258 views
aod6061
liked
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6 months ago
aod6061
commented:
Hey Marcel, I'm just curios how are you drawing the the tile layer. Are you using QGLWidget Component or some other component in the Qt framework?
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6 months ago
Elysian Shadows Revolution: Episode 2 Part 2
Game Development Diary
Part 1 - http://www.youtube.com/watc...
Part 3 - http://www.youtube.com/watc...
Part 4 - http://www...
GyroVorbis • 8,957 views
aod6061
liked
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6 months ago
Competition 5 is over! Check out the games and vote!
Thanks to everybody who participated! We had six awesome game entries finish this time!
Check out the competition thread here to get links to all...
LusikkaMage • 1,452 views
aod6061
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7 months ago
mr.Jin - N-Counter
Another piece of Elysian Shadows OST. N-joy.. :]
cypher1554R • 1,190 views
aod6061
liked
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7 months ago
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7 months ago
Game Development: OpenGL GUI [FPX Game Engine - Episode 8 (Part 2)]
More on Game development diary - FPX Game engine:
Click for Part 1: http://www.youtube.com/watc...
Click for other videos: http://www....
FrozenPixelStudio • 4,878 views
aod6061
liked
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7 months ago
Beginner's Guide to Game Programming Ep2 Part 3-A - Collision Detection
The Beginner's Guide to Game Programming:
A Problem Solving Approach
Episode 2: Making a SHMUP
Part 3: Bounding Box Collision Detection
A review o...
LusikkaMage • 4,209 views
aod6061
commented:
@LusikkaMage I see, thanks for the reply.
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7 months ago
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7 months ago
2D Map Culling
I have been interested in developing my own personal, yet simple 2D engine for some time now.
In this video I showcase the tile-based map system a...
ScriptedPixels • 7,525 views
aod6061
commented:
How many tiles are you rendering when you are map culling?
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7 months ago
aod6061
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8 months ago
My Editor - MusuGo v0.2
GET THE LATEST VERSION HERE:
Source, Windows, Mac, and Linux versions available!
You can get support for this program or ...
LusikkaMage • 7,294 views
aod6061
commented:
@LusikkaMage I have a tendency to put "man" at the end of every sentence. Its an old habit. BTW how long did you take to create this editor?
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8 months ago
aod6061
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1 year ago
Ys 7, one of my favorite games. Thanks for posting, even though its kind of sad that this isn't as know as a lot of other games. Still epic music. :D