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Writing Surface Shaders in Unity3D Part 7
animate4evr
447 views
In this next addition to the Surface Shader training series, we explore how we can use a 2D ramp to change our diffuse lighting from grayscale to any color we want. We wil...
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Using FX Maps in Substance Designer 2.0 Part 2
animate4evr
193 views
We now take our foundational knowledge of FX maps to the next level and learn how we can change the shape and forms of our Patterns, using Dynamic Functions. By the end of...
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Writting Surface Shaders for unity 3D part 5/HiRes
animate4evr
365 views
This video covers how to get a specular highlight using the other built-in lighting model, BlinnPhong. This will set us up for our own custom lighting model in the next video.
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Writing Surface Shaders in Unity3D part 6
animate4evr
268 views
In this video we will look at how to create and use our own custom lighting model, instead of being bound to the built-in Blinn and Lambert lighting models. This will open...
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Houdini Grass System Part 1
animate4evr
189 views
In this video we will learn the concepts we need to build a fully functional and robust grass system in houdini. This system will be then bundled up into a digital asset t...
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Writting Surface Shaders for unity 3D part 5
animate4evr
392 views
This video covers how to get a specular highlight using the other built-in lighting model, BlinnPhong. This will set us up for our own custom lighting model in the next vi...
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Writting Surface Shaders for Unity 3D part 4
animate4evr
935 views
In this next video we discover how to utilize the dot product function to create a rim light effect on our shader. We will go through and show you how a dot product functi...
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Writing Surface Shaders in Unity3D Part 3
animate4evr
442 views
In this video we evolve our shader to incorporate normal maps. This will give our shader a more advanced look and feel and let us learn more about the insides of a shader.
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Using FX Maps in Substance Designer 2.0
animate4evr
309 views
In this video we will take an introductory look at using an FX map inside of Substance designer 2.0. This will then produce for us a procedural normal map we can u se insi...
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Wrting Surface Shaders Part 2
animate4evr
419 views
In this video we expand our shader to include properties. These properties will allow us to modify and change the look of our shader inside of Unity and will add some Insp...
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