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1 week ago
Affinity:Sorrow Update, February 11, 2012
New map engine & graphics, some effects, animations, new map. Ignore the random sounds :P
Using a model 1 on a 19" LED TV.
75 views
airwalkstudiosdotcom
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1 week ago
airwalkstudiosdotcom
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2 weeks ago
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1 month ago
Hangman SG (Homebrew) - SEGA Megadrive / Genesis
An interview with Adam Welch about his SEGA Megadrive / Genesis hombrew release Hangman SG.
Further information about Hangman SG and future projec...
DanesGames • 165 views
airwalkstudiosdotcom
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1 month ago
airwalkstudiosdotcom
commented:
@OldSkoolBrian Unfortunately the site never got updated and no copies are available :( If we decide to do another run, I'll definitely let you know.
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2 months ago
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2 months ago
Drakon - Darkland
An original chip tune I composed using NTRQ
TheDrakon • 154 views
airwalkstudiosdotcom
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2 months ago
airwalkstudiosdotcom
commented:
Awesome tune man! Now do some genesis music :D
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5 months ago
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5 months ago
Affinity:Sorrow, Town of Fey (Updated Layout & Graphics)
Just giving everyone an update with the updated graphics and layout for the Town of Fey. Also letting everyone know that we're not dead, we've just...
286 views
airwalkstudiosdotcom
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5 months ago
airwalkstudiosdotcom
commented:
@KoopaMedia64 & @skithehedgehog: The "random sprite" isn't random, just since the change of the map and collision engine, she now walks into the tree's where you can't....If you pause it you will notice that she's walked into an otherwise unwalkable spot :P
However, if you want, it can be a big ...
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6 months ago
Affinity:Sorrow Progress, August 3, 2011
Rewritten map engine (again!), new additions to the town, animations, etc. This the first town, which is being redesigned (layout wise, not graphic...
370 views
airwalkstudiosdotcom
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6 months ago
airwalkstudiosdotcom
commented:
@eworldoldies Merci ! Je suis heureux de savoir que vous appréciez ceci (if that is wrong, I blame babelfish translator lol)
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6 months ago
Affinity:Sorrow, Introduction, July 4, 2011
Here's something that I'm sure all of our follows have been waiting for - some actual game footage aside from the demonstration videos we've been p...
410 views
airwalkstudiosdotcom
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6 months ago
airwalkstudiosdotcom
commented:
@dukehollywood
We'll post an announcement when pre-orders are available on here, our website, and other sites :)
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8 months ago
Affinity:Sorrow final demonstration (June 22, 2011)
The final demonstration video of Affinity:Sorrow is here. In this update we have:
- 99% completed map engine
- NPC's w/ movement, object collision...
293 views
airwalkstudiosdotcom
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9 months ago
Affinity:Sorrow Update 5/29/2011
Updates for Affinity:Sorrow - Updated the map engine, 99% completed & optimized, collision detection, can walk behind objects, fixed scrolling issu...
101 views
airwalkstudiosdotcom
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9 months ago
airwalkstudiosdotcom
commented:
@segagenesis1989
Everything has been scripted out in the developers journal. Everything from story, items, weapons, algorithms, etc., can all be found in this hand dandy little notebook. Plus when you're not near a computer, it helps to jot down idea's on the fly :)
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9 months ago
Final Fantasy 3 (6) SNES, Gau/Relm Sketch Glitch
Final Fantasy 3 (6) SNES, Gau/Relm Sketch Glitch
This only works in the first releases of Final Fantasy 3 USA release.
To get this glitch to work,...
556 views
airwalkstudiosdotcom
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10 months ago
Affinity:Sorrow demo - May 1, 2011
Demo of the map w/ collision detection and simple object interaction.
275 views
airwalkstudiosdotcom
uploaded
@Zebbe: The tree's look better under a different palette, and also, there's 2 sets of tiles to use (one for the repeating, one for the edges/standalones) :P
@everyone else: Thanks for the kind words :) We're hoping to make the best game we can :D