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Karateka Superpunch Apple II demonstration
aeriae42
924 views
A video demonstrating my 'superpunch' technique for the original Apple II version of Karateka. The vid was made using the Virtual II emulator and Snapz Pro X.
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Aztec for the Apple II - 1 game played at level 8
aeriae42
2,409 views
One whole game of 1982 action-adventure title 'Aztec' for the Apple II computer. I play on the highest difficulty setting (eight), make it all the way to the bottom of the ...
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Amazon 2002 Mac game demo made with Klik & Play
aeriae42
907 views
In 2002 I made one whole level of this platform game I was going to call 'Amazon', using Klik & Play software for Mac OS 9. By the time I had tuned the heroine's physics an...
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Aeriae Controllerism Live @ Excelsior Hotel (2 of 4) - Lenticular Cup
aeriae42
529 views
Aeriae performs Lenticular Cup live at Wreckovery 2 at the Excelsior Hotel, Sydney, January 11, 2009, while the landed gentry enjoy fine food and witty conversation not too...
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Aeriae Controllerism Live @ Excelsior Hotel (1 of 4) - Intro
aeriae42
1,660 views
Aeriae intro live at Wreckovery 2 at the Excelsior Hotel, Sydney, January 11, 2009.
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Aeriae Controllerism Live @ Excelsior Hotel (4 of 4) - AMay
aeriae42
344 views
Aeriae performs AMay live at Wreckovery 2 at the Excelsior Hotel, Sydney, January 11, 2009.
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Aeriae Controllerism Live @ Excelsior Hotel (3 of 4) - Skirr
aeriae42
650 views
Aeriae performs Skirr live at Wreckovery 2 at the Excelsior Hotel, Sydney, January 11, 2009.
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Cull; playthrough; Apple II
aeriae42
559 views
My friend Michael and I wrote Cull on his Apple IIc in 1992. It's programmed in Applesoft BASIC and uses shape tables we made in Apple Mechanic and music I wrote with The E...
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Dragon; playthrough; Apple II
aeriae42
334 views
I programmed Dragon for the Apple II in 1995, well after the computer's heyday, but only completed its first level. That level is 17 screens long. This vid is a playthrough...
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Aeriae - AMay
aeriae42
1,832 views
8-bit animated clip for Aussie electronic producer Aeriae's track 'AMay' from the album Hold R1. Characters and props were animated with Scott Anderson's 8-bit software 'Fa...
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