Uploaded videos
1-10 of 14-
Water on a small planet
ZenonSethG
282 views
This is just a test of our engine on a really, really small planet. I had to debug some stuff, and decided to take a short video to show you how the terrain looks like on a...
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Final Water Normals Animation
ZenonSethG
670 views
The animated per-vertex normals, with an animated water normals texture. This now only needs reflection and refraction - the normals however, are finalized at last.
Too...
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PrEdiTer test
ZenonSethG
305 views
Test of the current features of the PrEdiTer engine.
For more info, as well as to download the current build of the program, see: http://blog.milchopenchev.com
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water normals test 2.wmv
ZenonSethG
14 views
2nd test of water shader. This time the color of the water is also dependent upon the normal at that point and the direction to the player.
Some small artifacts are visibl...
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Water normals test 1.wmv
ZenonSethG
16 views
Per-fragment normal test. For now it only reflects the sun, but the normals may be used for texture lookup in a cube map to reflect sky.
For more info see http://blog.mi...
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water_simple_shader.wmv
ZenonSethG
68 views
The first test of water on the terrain. All animation and color is done in shaders - there's no water texture. Working to improve it later on.
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trplanar normal mapping 01.wmv
ZenonSethG
725 views
This is the result of doing tri-planar texturing normal maps on our engine - PrEdiTer.
Read more about it here: http://blog.milchopenchev.com/
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PrEdiTer sky shader.wmv
ZenonSethG
161 views
This is the first attempt at the sky shader for the day / night cycle on the planet.
Read more about it on the blog:
http://blog.milchopenchev.com
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DayNightTest-09.10.11.wmv
ZenonSethG
52 views
Day/Night test on a full planet. The tunnel is from digging, but viewing distance has been drastically reduced for testing.
Procedural Editable Terrain
http://blog.milc...
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Terrain Generation project
ZenonSethG
177 views
site: http://milchopenchev.com/projects/TGP/index.htm
You can try the program yourself.
The next step in my personal projects.
Some technical details:
the terrain gen...
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