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ZanMgt

Blockade Runner - Development Progress (Week 1 to Week 138)

2,436 views 4 months ago
A visual timeline of Blockade Runner's development from 2011 to 2013, via the Gource repository visualizer tool! (http://code.google.com/p/go...)

Since our last release (W71) there have been two massive re-codings. The first re-coding (W84-108) put the game on a robust multiplayer foundation (taking heed of Minecraft's own overhauls for MP), and the second re-coding (W108-W148) to transition out of XNA and into SharpDX, granting us DirectX10/11 performance capabilities, .NET 4.5 for multi-core support, and a total modernization of BR's 2D/3D pipelines for considerably easier development.

Thanks to your continued patience and support, Zack, Nathan, and Gabe have been able to spend 2013 whipping BR's hand-built engine into a much meaner, leaner beast. We're getting close to a return to bi-weekly builds, and with some major engine advancements still on the horizon for the spring of next year (particularly in the modding department), 2014 is going to be an exciting year for Blockade Runner! ^^

DAILY PROGRESS REPORTS:
You can find daily progress reports on our Twitter (http://twitter.com/zanmgt) and Facebook (http://facebook.com/blockad...) page.

MONTH IN REVIEWS:
Month in Reviews are posted on the main website (http://blockaderunnergame.com), the Moddb page (http://www.indiedb.com/game...), and the Steam Greenlight page (http://steamcommunity.com/s...).

Gabe and I (Aaron) are also on the Dev Chat from 9:00am-5:00pm (EST) almost every day, so if you've got a question or comment fire away! http://www.blockaderunnerga...

INFOGRAPHIC:
For a single snapshot of the past 138 weeks of development, check out our hand-dandy development timeline graphic here: http://media.moddb.com/imag...

MUSIC:
Music "Meditation" by Whitaker Blackall
http://www.whitakerblackall...
Read more
A visual timeline of Blockade Runner's development from 2011 to 2013, via the Gource repository visualizer tool! (http://code.google.com/p/go...)

Since our last release (W71) there have been two massive re-codings. The first re-coding (W84-108) put the game on a robust multiplayer foundation (taking heed of Minecraft's own overhauls for MP), and the second re-coding (W108-W148) to transition out of XNA and into SharpDX, granting us DirectX10/11 performance capabilities, .NET 4.5 for multi-core support, and a total modernization of BR's 2D/3D pipelines for considerably easier development.

Thanks to your continued patience and support, Zack, Nathan, and Gabe have been able to spend 2013 whipping BR's hand-built engine into a much meaner, leaner beast. We're getting close to a return to bi-weekly builds, and with some major engine advancements still on the horizon for the spring of next year (particularly in the modding department), 2014 is going to be an exciting year for Blockade Runner! ^^

DAILY PROGRESS REPORTS:
You can find daily progress reports on our Twitter (http://twitter.com/zanmgt) and Facebook (http://facebook.com/blockad...) page.

MONTH IN REVIEWS:
Month in Reviews are posted on the main website (http://blockaderunnergame.com), the Moddb page (http://www.indiedb.com/game...), and the Steam Greenlight page (http://steamcommunity.com/s...).

Gabe and I (Aaron) are also on the Dev Chat from 9:00am-5:00pm (EST) almost every day, so if you've got a question or comment fire away! http://www.blockaderunnerga...

INFOGRAPHIC:
For a single snapshot of the past 138 weeks of development, check out our hand-dandy development timeline graphic here: http://media.moddb.com/imag...

MUSIC:
Music "Meditation" by Whitaker Blackall
http://www.whitakerblackall... Show less

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