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Demo 13: Polish
ZackSchil
382 views
The project is not dead, just moving very slowly. This video is a reprise of "Demo 9: Factory Run Through", this time with a finished design and many features added to the ...
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Demo 12: Hijack Hand
ZackSchil
183 views
I was playing Space Station Silicon Valley last night and I had to do this. Yeah, you have Hijack the bosses too. It's silly though, I'll have to mark them non-hijackable.
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Demo 11: Evil Twin (HD)
ZackSchil
200 views
I might make it look easy, but this is the fist time I've ever won.
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Demo 10: Debug Mode
ZackSchil
125 views
Flying, invincible, and able to fire any in-game object as if it were a projectile. Debug mode is fun.
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Demo 9: Factory Run Through
ZackSchil
810 views
I run through an incomplete version of the factory level. On display are: two new levels, several new objects, seamless level loading, improved particle effects and more. A...
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Demo 8: Boss Battle
ZackSchil
132 views
I know it has to be possible to win, I just haven't done it yet.
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Untitled Platformer Demo 7: Engine Complete
ZackSchil
806 views
This will be the final Youtube demo of the game before it goes away for asset development. I'll be making levels and more complex enemies to bring this thing from tech demo...
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Untitled Platformer Demo 6: Major Rewrite
ZackSchil
209 views
Oh, it looks a lot like the past demos, but I've rewritten almost everything. The engine is complete. THe graphics system has been entirely revised. Levels can load dynamic...
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Unnamed Platformer Demo 5: Particle Limbs
ZackSchil
230 views
I've implemented a particle engine in the game. You know, the kind where you generate a stream of particles, each with their own velocities and lifespans. Here I'm demoing ...
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Unnamed Platformer Demo 4
ZackSchil
921 views
The OpenGL rewrite is complete. I've lost the HUD until I make it again, but I've gained some new features, including particle bursts, unlimited parallax layers, rotation, ...
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