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Rain
XnaInfo
42 views
This ancient demo shows a post-processing distortion effect, simulating raindrops and the trails they leave on a window/camera surface. Unfortunately my equally ancient lap...
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Digital Orrery, part 2
XnaInfo
73 views
This latest incarnation of my hobby project still shows how much I still have to learn on astronomy. It's completely to scale now, which means it's pushing the limits of fl...
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Foucault's Pendulum
XnaInfo
938 views
This is a simulation of a Foucault Pendulum, a device Leon Foucault came up with in 1851 to finally demonstrate the by-then accepted fact that the earth rotates. The basic ...
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Ship Ho - Terrain editing
XnaInfo
164 views
A little video of a game we made for the first DBP contest, basically a naval shoot-em-up with a cartoony theme. Unfortunately the game is not available for download, being...
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Digital Orrery
XnaInfo
154 views
The main thing this little hobby project shows is probably how much I still have to learn on astronomy. The star field is generated from Hipparcos data (some 100K stars), t...
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Uxmal toolkit - Inverse Kinematics and camera tracking
XnaInfo
234 views
This video is an early demo of an XNA model animation toolkit called Uxmal I'm tinkering on. Features shown here include some basic inverse kinematics (without rotation lim...
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Uxmal toolkit - User input and animation blending
XnaInfo
148 views
This video is an early demo of an XNA model animation toolkit called Uxmal I'm tinkering on. Features shown here include structured user input handling (obviously not on sc...
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Ship Ho - Battle reel
XnaInfo
70 views
A little video of a game we made for the first DBP contest, basically a naval shoot-em-up with a cartoony theme. Unfortunately the game is not available for download, being...
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Ship Ho - Polish reel
XnaInfo
44 views
A little video of a game we made for the first DBP contest, basically a naval shoot-em-up with a cartoony theme. Unfortunately the game is not available for download, being...
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Stick Fight
XnaInfo
115 views
This little game concept was put together to toy a bit with the Advanced Character Physics techniques as described by Jakobsen (http://www.gamasutra.com/resource_guide/2003...
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