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Wonderlab2010

  • WONDERLAB2010 THE GAME

    • 4 years ago
    • 317 views
    Watch our Wonderlab guests play 'Couple Up' - the game we invented after 3 days of great speakers and creativity at the ICA.
  • WONDERLAB2010 The Process

    • 4 years ago
    • 540 views
    Here's a look at the Wonderlab's 3 Day process with footage from the games, discussions and the inspiring speakers all designed to tool up the attendees with intellectual assets to aid their game d...
  • Tassos Stevens

    • 4 years ago
    • 757 views
    Tassos Stevens, co-director of Coney, delivers an 'unfinished manifesto' from Jimmy Stewart, fresh from his show at the BAC, which tells us that it's how we respond to fail, not to epic win, that m...
  • Mark Earls

    • 4 years ago
    • 578 views
    Author of Herd, and expert in social media, Mark introduces us to homo mimicus, and proves that copying and creating are two sides of the same coin.
  • Richard Lemarchand

    • 4 years ago
    • 134 views
    Richard, lead designer at Naughty Dog, makers of the endlessly award winning Uncharted 2: Among Thieves, dials in from LA to describe how performance is central to the way he makes games.
  • Pat Kane

    • 4 years ago
    • 573 views
    Apologies for loss of sound quality on this one...and apologies to Pat especially.

    Pat Kane, author of The Play Ethic, musician and thinker, introduces us to neotony, and provides an analysis of...
  • Aleks Krotoski

    • 4 years ago
    • 5,087 views
    Writer and presenter of the BBC's The Virtual Revolution, and psychologist and journalist, Aleks tells the Lab about moments of amazement and anticipation in her life, and how they should guide wha...
  • Kati London

    • 4 years ago
    • 158 views
    Vice-president of Area/Code, Kati brings a new perspective on perspective, and highlights what happens when we bring the virtual and the real together.
  • Jason Anthony

    • 4 years ago
    • 661 views
    Jason Anthony, journalist and thinker, introduces us to Shabbatput, and explores why games and religion are closer cousins than many find comfortable to consider.
  • Nick Ryan

    • 4 years ago
    • 933 views
    Sound designer and composer Nick Ryan takes us through an amazing history of the struggle to make sound visible.
  • Maurice Suckling

    • 4 years ago
    • 164 views
  • Sydney Padua

    • 4 years ago
    • 782 views
    Animator, and creator of marvellous webcomic Babbage and Lovelace, Syndey talks about structuring story through visual patterns.
  • Jo Twist

    • 4 years ago
    • 239 views
  • Nick Currie

    • 4 years ago
    • 605 views
  • Melanie Wilson

    • 4 years ago
    • 724 views
  • Paul Bennun

    • 4 years ago
    • 410 views
    Paul Bennun, head of digital at Somethin' Else, throws out some ideas about how pain can be playful.
  • Alex Fleetwood pt 2

    • 4 years ago
    • 31 views
    Alex Fleetwood, director of Hide&Seek, welcomes Wonderlab participants.
  • Alex Fleetwood pt 1

    • 4 years ago
    • 80 views
    Alex Fleetwood, director of Hide&Seek, welcomes Wonderlab participants.
  • Tom Armitage

    • 4 years ago
    • 405 views
    Tom Armitage, creative technologist at BERG, explores the light and shade of Walsschattenspiel.
  • Malcolm Sutherland

    • 4 years ago
    • 324 views
    Malcolm Sutherland, theatre creator and digital consultant, talks about how external perspectives can challenge our understanding of what is radical.
  • Margaret Robertson

    • 4 years ago
    • 418 views
    Margaret Robertson, development director of Hide&Seek, explains how cat poo is a good game design tool.
  • Mark Ball

    • 4 years ago
    • 170 views
    Mark Ball, creative director of LIFT, welcomes Wonderlab participants.
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