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Match Moving for Maya - Part 14 - Baking out your Dynamics and editing the Curves
UndergroundEducation
4,846 views
In this tutorial we bake out the dynamic simulation into animation keyframes, then we look at a way to reduce the amount of keyframes on our curves to help optimise our scene.
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Match Moving for Maya - Part 13 - Finishing the ball and finding the direction of sunlight
UndergroundEducation
1,956 views
In this tutorial we finish the material for the ball and also learn a trick for determining the direction of sunlight in a scene.
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Match Moving for Maya - Part 12 - Kicking the ball, setting up Initial Velocity and Rotation
UndergroundEducation
1,699 views
In this tutorial we punt the ball into the scene by setting initial velocity and rotations, then fine tune to get the desired placement and bounce. We also begin to add a m...
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Match Moving for Maya - Part 11 - Setting up Dynamics and adding Gravity
UndergroundEducation
2,017 views
In this tutorial we convert our background objects to passive rigid bodies and our ball to an active rigid body. We then add gravity and adjust it for our scene.
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Match Moving for Maya - Part 7 - Exporting our Manual Tracking, comparing in Maya
UndergroundEducation
3,636 views
In this tutorial we export our manually tracked scene and compare it to the automatically tracked scene we exported in Part 2.
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Match Moving for Maya - Part 3 - Manual Tracking, good and not so good points
UndergroundEducation
5,326 views
In this tutorial we begin to manually track our scene and look at what makes a good place to put a track in MatchMover and where not so good places might be.
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Match Moving for Maya - Part 10 - Adding in the rest of our scene geometry
UndergroundEducation
1,757 views
In this tutorial we flesh out our scene with more geometry to represent the wall, the columns and the square, garden box/bench thingy.
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Match Moving for Maya - Part 9 - Starting to add geometry to represent our scene
UndergroundEducation
2,207 views
In this tutorial we add some geometry to our scene to represent the ground plane and pole in our footage. We also tweak the geometry to correct for slight differences in ou...
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Match Moving for Maya - Part 8 - Creating geometry and fixing our incorrect coordinates
UndergroundEducation
3,031 views
In this tutorial we us a couple of polygon planes in Maya to represent the doors defined by our tracking points and check our coordinates. We then take another look in Matc...
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Match Moving for Maya - Part 6 - Coordinates Systems and Relations
UndergroundEducation
3,921 views
In this tutorial we look at how to set up a coordinates system in MatchMover, so that when we export our scene, it lines up with the axis' and has fairly correct measuremen...
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