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1-10 of 40-
Shatter and debris just for fun
TrancorWD
50 views
Crack, shatter, rolllllll. Houdini sim, render in maya. No real reason for this, just messing around.
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Hybrid logo animation
TrancorWD
17 views
This was
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Aural Planet bump
TrancorWD
14 views
Homework assignment
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galaxyTest2.mov
TrancorWD
24 views
Galaxy Test 2
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galaxyTest1.mov
TrancorWD
30 views
Galaxy Test 1
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Moving Beam Lighter
TrancorWD
88 views
Generating a procedurally made shading network on a mel animated object. The shader looks different based on camera location, real world location, these animated locators l...
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Moving Procedural Beam
TrancorWD
60 views
Generating a procedurally made shading network on a mel animated object. The shader looks different based on camera location, real world location, these animated locators ...
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pSprayV2 - Attack of the blobby surfaces
TrancorWD
46 views
More particles; sin cos tan again, blobby surfaces, and radius changes to make em look like flying entities.
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pSpray V1
TrancorWD
116 views
Just using some math, sin, cos, tan, to generate the particles and an info node to color the blobby surfaces via set range nodes and blender nodes and color remap nodes in ...
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Drawing Reel Spring 2010
TrancorWD
89 views
This is my drawing reel for spring 2010. I don't draw much and this was went on my dvd I hand to companies. So I figured I'd put it online anyway.
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