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"@NathanWubs
Just the torch. None of the other weapons are quite as fast..."
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"@NathanWubs
Just the torch. None of the other weapons are quite as fast or effective."
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TheSuperSNES uploaded a new video
(2 days ago)

Awesome Games Done Quick 2012 was a speed run marathon done by a group o...
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Awesome Games Done Quick 2012 was a speed run marathon done by a group of ~85 or so of us from SpeedDemosArchive (SDA) in an effort to raise money for the Prevent Cancer Foundation, a charity devoted to, as expected, fighting cancer by stopping it before it takes effect. This took place from January 4th through January 9th in Chevy Chase, MD, with nonstop back-to-back speed runs streamed live online during the entire duration of the marathon. Our very generous donors helped us raise over $149,000 for the Prevent Cancer Foundation! Thank you so much for all of you who supported this run either by watching or donating (or watching recorded runs such as this one)! We could not have done it without you all! I am very honored to have been able to contribute to this event!
I need to give a huge shoutout to UraniumAnchor for working so hard to upload all the marathon footage, and also a shoutout to everybody who has been helping find sync points for him Encoding/uploading nearly 130 hours of footage is just insanity. Thanks, everybody! I downloaded this run (and the others) off of the schedule page (http://speeddemosarchive.com/marathon/schedule/) for some shameless self-promotion. :P Thanks guys!
This was a really fun race. Kareshi is a phenomenal player, and the one who taught me how to play this game. It was an honor to race against him. The true winner of this race is the SURPRISE LANCE, though (spoiler alert?).
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TheSuperSNES uploaded a new video
(3 days ago)

Ok. So stages 5-7 were the main reason that a torch-only run was not fe...
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Ok. So stages 5-7 were the main reason that a torch-only run was not feasible, so I spent some time drilling these stages. This is what I came up with for stage 6. For being as short as it is, there are a lot of intricacies involved, so I'll do my best to explain.
The first arremer has several different timings for his first swoop, but with this manipulation he will always drop at the same height and with the same angle. I specifically made this savestate to give the most difficult pattern for him (very early swoop) to show it works for all cases. If I use my shield magic in the place where I do in this video, it will always be active in time for the arremer swoop.
The second arremer is a bit trickier, but not much. The goal is to throw a torch slightly to the right of where he hovers, and moving to the left (his hover is consistent based on the height of your jump when you approach). This forces him to dodge left. I throw another torch as I'm falling because sometimes he tries hovering lower (in the middle of the flames) and gets destroyed immediately. If he isn't killed, he will at least be out of the way. When coming down the first ladder after the bird, if he is close and is ready to swoop, I charge shield magic so I can use the invincibility to dodge his swoop.
The last arremer behaves the same exact way every time. Throw a torch as I approach, to the left of him and burning to the right to force him to the right and up. On the jump to the next platform, throw another torch to force him downward so I can jump over him as he exits the screen.
About that, every arremer in the game has some hidden barrier that will cause them to flee. Once you cross it, they will immediately fly upwards quickly and leave forever. It is pretty obvious where that is in this stage.
Asteroth. This boss strategy looks a LOT more dangerous than it is. There are two key parts to this fight: hitting him without delay as much as possible, and staying very close to him. You need to stay within a few pixels of his body so the shield magic hits him. This is the main cause of the stunlock. While the shield is rapidly hitting him, his AI is slowed and he can't release fire as frequently. When the fire is slowed, the shield can normally block all of the flames (if the fire is coming out too quickly, the shield lets some of them slip through). That is the reason this strategy is safe. Stay as close as possible for safety.
This video is 2 seconds faster than the dagger with in-game time, and likely significantly faster in real time because there is less lag. With the absolute worst pattern, the in-game time should still be X:17. Basically, as long as I don't die to Asteroth, this will be faster.
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TheSuperSNES liked a video
(3 days ago)
Yes yes yes! I finally got the jumproll trick which saves a good amount...
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Yes yes yes! I finally got the jumproll trick which saves a good amount of time. I get the vulture in the proper spot by controlling when/where I roll to spawn him at just the right time. I also have to roll into him at JUST the right time, which is actually further on the platform than you might think. This is my first successfully-recorded attempt. I hope to include this in an all-levels speedrun in the future.
Go to Speed Demos Archive online for other great video game speed run videos!
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keep the good work!
^ ^