Call Me MeadowHare, Please
ThatGuyOverThere123's Channel
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Spoilertastic Video 3 - Blackrock Core
Let's Draw In MMF2 - Skull Croc
Request: A Fall Tale Boss Music
Xemnas Voice Impressions
Spoilertastic Video 2 - Greenrock Core
MeadowHare Sings! - A Voice Test
Spoiler-tastic Video - Redrock Core Testing
Multimedia Fusion Tutorial Episode 9 - Slopes!
Interactive Video: Draw to the Music!
Let's Draw in Multimedia Fusion 2 - GlowBug
A Small Update
Let's Draw in MMF2 Again!
The Way Back Demo - Available now!
Vicious Void - Original Composition Sketch
How to Music - A Tutorial
Let's play Syman Part 7 - Sudden Ending
Let's play Syman Part 5 - I Like this Game!
Let's Quickly Sprite Some Eyes
MMF2 Tutorial - How to Make a Boss Part 6
MMF2 Tutorial - How to Make a Boss Part 5
MMF2 Tutorial - How to Make a Boss part 4
MMF2 Tutorial - How to Make a Boss Part 3
MMF2 Tutorial - How to Make a Boss part 2
MMF2 Tutorial - How Make a Boss Part 1
Busy... Busy... Barrier Bug!
MMF2 Game: The Way Back - Trailer 2
Gradius V Engine in MMF2
MMF2 Tutorial - Saving and Loading
Let's Play Crystal Towers 6 - Finally Over
Let's Play Crystal Towers 3 - Bats and Pits
The Way Back - Official Trailer
MMF2 Tutorial - Flashing Enemies
Michael Jackson Impersonator - Dangerous
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ThatGuyOverThere123
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Profile
 
Channel Views:
34,032
Total Upload Views:
539,307
Age:
21
Joined:
Jan 13, 2007
Latest Activity:
1 day ago
Subscribers:
562
A mild-tempered MeadowHare. I love to create games using MMF2.
About Me:
 
Hello, There. I'll be your one and only MeadowHare for the day. Feel free to relax on this channel and learn all about MMF2, which is the program I use to create my games.
Country:
United States
Interests:
Creating games using Multimedia Fusion 2, composing relaxing and beautiful music.
Music:
Relaxing, Classical Music.
Channel Comments
MST3Kbot (7 hours ago)
Thanks for your tutorials. I'm taking a game design course for high school, in which we use Multimedia Fusion 2, I completed all the assignments before the first one was even do and you videos are a lot better than anything from the class.
mmf2ctg (2 days ago)
sorry about that, I thought that was how you spelled it.
samfrysause (3 days ago)
you still didn't answer my first question, but thx for the help :)
ThatGuyOverThere123 (3 days ago)
Meadow Hair? Who is this "Meadow Hair..."

samfrysause, If you go into the objects properties, you can set the object to be a "Global" object - which means, between frames, the object internal values will not change. Or you can do what mmf2ctg suggested, and use global values. These will not change between frames either.

Also, mmf2ctg, thanks for the encouragement. Are you trying to replicate a "press up to enter door" kind of game? If so, you can just make a line of code that says "when player presses up, and is overlapping "Door 1, --> set frame to "House 1." I think that would work sufficiently with some sprucing up... If not, send me a personal message with more details.
mmf2ctg (3 days ago)
smafrysause,
i`m not meadow hair but i know that you can set application values that will stay the same for all frames. go to the frame toolbar click on the application and go to its variables
samfrysause (4 days ago)
When do you think the beta demo will be released...I'm really looking forward to it. Also, how do you make it that your alterable values of an object stay the same when you change frame?
mmf2ctg (5 days ago)
hi meadow hair i was wondering if you could help me with making my player go in and out of houses, caves ect . Your tuts are awesome and i hope you are able to finish princess light soon!
Jacob33333Films (1 week ago)
Meadowhare, I learn from your tuts all the time! :D Whenever i need help, i go to you. :P I'll put up a video
of a game that i'm working on sometime.
ThatGuyOverThere123 (1 week ago)
StevenGamingTV I do not have funcloop.mfx... Sorry. :(
StevenGamingTV (1 week ago)
hey, do you happen to have funcloop.mfx in your extensions directory?
I cannot find it anywhere and fusionupdater(complex sunrise) doesn't launch
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