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Golden Axe III (ゴールデンアックス III?) is the last installment in the Golden Ax...
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Golden Axe III (ゴールデンアックス III?) is the last installment in the Golden Axe series released for the Sega Mega Drive on June 25, 1993. The cartridge unit was only released in Japan while the North American release was a Sega Channel exclusive.
The game has been subsequently re-released (along with many other Mega Drive titles) for PlayStation 2 and PlayStation Portable as part of the Sega Genesis Collection. It was also re-released on the Wii Virtual Console in Japan on September 4, 2007, and in PAL regions on October 5, 2007. It was released on the North American Virtual Console on October 22, 2007. It also appeared in Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3.
Damud Hellbringer, the Prince of Darkness, has taken away the Golden Axe and put an evil curse over all the warriors. However, one of the heroes has their curse relieved and is sent to set things straight - lift the curse off the others, defeat the villain and return with the Golden Axe.
The gameplay has been expanded slightly but is essentially the same hack n' slash as the previous games. New features to the series include new characters, new moves (special attacks, teamwork attacks and teamwork magic spells) and junction points where you can choose which path to take.
The characters include a giant, Proud Cragger (プラウド・クラッガー), a humanoid black panther Chronos "Evil" Rait (クロノス・"イビル"・レート), along with a swordsman, Kain Grinder (カイン・グリンダー), who resembles Ax Battler, and a swordswoman Sahra Burn (サラ・バーン) who resembles Tyris Flare.[1] Gilius Thunderhead is the only character who appears from previous games, though he isn't playable and only appears during cut-scenes. Kain Grinder and Sahra Burn are referred to as Ax Battler and Tyris Flare respectively in the Sega Channel localization of the game.
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King's Quest II: Romancing the Throne is the second installment in the K...
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King's Quest II: Romancing the Throne is the second installment in the King's Quest series created by Sierra Entertainment (formerly Sierra On-Line). It uses the same AGI game engine as King's Quest I: Quest for the Crown and features King Graham as the player character.
The Magic Mirror shows King Graham a vision about a beautiful woman, Valanice, imprisoned on the top of an ivory tower. Being charmed by her, he is teleported to the world of Kolyma to rescue her. There he must travel through sea, air, and even death to gain the keys that unlock the three doors to the enchanted island where Hagatha the witch has imprisoned Valanice.
Like KQ1, the game world has 'wrap around' allowing player to travel infinitely in the directions of the north or south. The King's Quest Companion which represented a novelized walkthrough explains that the western side of Kolyma folds back upon itself to both the north and south, forever bringing travelers back to where they started; "Geographers say that the magical law of "containment" operates in the western part of the continent. For reasons forgotten, or perhaps it was whimsy on the part of the multiverse--movement to both the north and south in this part of Kolyma eventually turned back upon itself, contained as if inside some transparent cosmic donut. East and west, one could travel at will until confronted by more physical barriers--the sea or mountains for instance--but those that journeyed far enough north of south, would always get back to where they started."[1]
To the west the sea leads to Neptune's Kingdom, a tranquil watery world filled with fish, sharks, mermaids, and giant seahorses. The east are blocked by giant mountains and the Bottomless Chasm. Only a magical doorway allows travel beyond, but only if they have the correct keys. At the summit of the mountains is the Top of the Mountain, a narrow plateau overlooking the kingdom. At the back of the plateau is desolate and empty cave where one of the three magical keys was hidden.
At the center of western Kolyma is the Poisonous Lake. In the center of the lake is an island. Castle Dracula rises from the island ominously, guarded by poisonous brambles and ghosts. The only way across is via the deteriorating boat of the Boatman. The castle itself looks largely abandoned, but its dark dungeons holds a secret.
The magical doorway is surrounded by the Bottomless Chasm, and the only way across is via a rickety old bridge, that will collapse if crossed one too many times. The door leads to one's greatest desire, For Graham this was the Enchanted Isles.
The Enchanted Isles exist in another world or a remote section of the world of Daventry. Strange pink skies float above the islands, and a turbulent iridescent crimson sea lies in between. It is the home to large magical fish. On the second island, the Enchanted Island lies a strange jungle with oversized plants, a tranquil lagoon laps to one side of the island. In the center of the island is the Crystal Tower, a large quartz tower where Valanice is held.
In 2002, AGD Interactive, then known as Tierra Entertainment, released an unofficial remake of King's Quest II under a fan license by Vivendi, known as King's Quest II: Romancing the Stones.[29]
The remake uses a point-and-click interface functionally identical to an advanced SCI game engine, VGA graphics and digital sound, including full speech for all characters. Notably for an unofficial, fan-made project, the game's protagonist King Graham is voiced by Josh Mandel, who also voiced the part in Sierra's official CD-ROM full-speech versions of King's Quest V and VI. In contrast to the group's remake of King's Quest I, a content-wise identical presentation upgrade, King's Quest II+ redesigns the original game to adding a rewritten plot expanding on the 1985 version (although it changes several points of the plot, 'Dracula' is now a good guy, and the 'Monk' is a bad guy, several characters removed), a number of puzzles, new characters and locations including a town, and references to future King's Quest games. In March 2009, AGD Interactive released version 3.0 of this remake. This version showcases redrawn backgrounds and dialogue pictures; the voice-acting was also dramatically improved and, thanks to fan feedback, many problems were attended to.
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Sonic the Hedgehog 3 is a 1994 platform video game in the Sonic the Hedg...
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Sonic the Hedgehog 3 is a 1994 platform video game in the Sonic the Hedgehog series for the Sega Mega Drive/Genesis. It was developed in the United States by members of Sonic Team working at Sega Technical Institute, and was published by Sega, debuting worldwide in the first half of 1994. The game is a sequel to Sonic the Hedgehog 2 and follows on directly from the end of the game, in which Sonic defeated his enemy, Dr. Robotnik; crash-landing on a floating island, Sonic encounters new character Knuckles the Echidna, and must once more retrieve the Chaos Emeralds while also working to stop Dr. Robotnik from relaunching his ship, the Death Egg.
The game is closely tied to its direct sequel Sonic & Knuckles, as the two games were originally one until time constraints and cartridge costs forced the game to be split into two interlocking parts.
After Sonic defeats Dr. Robotnik at the end of Sonic the Hedgehog 2, his space station, the Death Egg, crash-lands on a mystical floating landmass called Angel Island. As Dr. Robotnik begins to repair the damaged ship, he meets up with Knuckles the Echidna, the last surviving member of an ancient civilization of Echidnas that once inhabited the island. He is also the guardian of the Master Emerald, which grants the island its levitation powers.
Knowing Sonic and Tails will try to track him down, and realizing he can use the Master Emerald to power the ship, Dr. Robotnik dupes Knuckles into believing Sonic is trying to steal his Emerald. Shortly after, Sonic and Tails in their biplane, the Tornado, are in search of Dr. Robotnik. Sonic, possessing the emeralds from the events of Sonic 2, then turns into Super Sonic. As soon as they arrive, Knuckles ambushes Sonic from underground and knocks the Chaos Emeralds from him, returning him to normal. Knuckles steals the Emeralds and disappears inland. As Sonic and Tails travel through the levels, they encounter Knuckles in almost every level, hindering their progress.
In the last level, the Launch Base Zone, the Death Egg launches off for the second time, knocking Knuckles off a pole and sending him plummeting to the ground. Sonic travels to a platform on the Death Egg, fights, and defeats Robotnik for the last time in the game. The Death Egg is seen falling and exploding. The second half of the story plays out in Sonic & Knuckles.
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