The latest revision of SM64 Multiplayer.
Read the included document for information on how to play online.
SM64 Multiplayer 1.3: https://mega.co.nz/#!5cU2zT...
SM64 Multiplayer 1.3 [Wii WAD]: https://mega.co.nz/#!tUExlR...
Check out this G+ group to keep track of my other projects: https://plus.google.com/u/0...
SM64 file select remixed by Argle.
*Can toggle Team Attack by pressing left or right at the pause menu
*Added D-Pad taunts
*Can perform a flip off the other player if jumped on while crouching
*Can knock back player by diving into them
*Fixed minor collision sphere bug when jumping on the other player
*Some attacks have a different effect on the other player
*No bounce from punching other player
*Player two can collect 1-ups
*Player two can trigger check points
*Player two can end races with KTQ
*Cannons are now visible, though code is incomplete
*Fixed giant collision sphere on some enemies
*Fixed Eyerok's collision sphere
*Tumbling bridges respawn
*Improvements made to talking with NPCs and signs
*Fixed minor bugs with picking up objects
*Changed behavior of recovery hearts to support both health bars
*Platforms on tracks respond to player two
*Water level triggers in Wet Dry World respond to player two
*Players have separate health, now displayed numerically
*Players have separate coin counters
*Players have air underwater
*Fixed crashing when selecting 'Save & Quit'
*Race timer has been moved
*Can press 'L' for an alternative camera mode
*Better camera angle while underwater or flying
*Better camera behavior in Dire, Dire Docks
*Camera angle is higher in some levels
*Smooth rotation of Bowser Course camera
*Camera behavior does not change while dying or collecting stars
*New title screen
*Both players can hold down L+R+START to warp back to castle and fix online desync
*Character clothing colors more accurately match modern Mario and Luigi
*Restored randomization code to fix some behaviors such as snow
*Many more forms of death allow the other player to continue playing
*Disabled getting stuck in snow/sand to fix a bug
*Some effects such as smoke from running are fixed
*Endless stairs are disabled properly
*All eye animations are working for both players
*Stars appear above the correct player's head
*Fixed Koopa shells being duplicated
*Spawned stars jump over to the player who spawned it
*Fixed stars from boxes or red coins freezing occasionally
*When crossing level areas, a dead player is not respawned
*Player 3 and 4's controls have been removed for now
*ROM extended to 16MB