Uploaded videos
1-10 of 16-
Normal Maps for XNA with Ultimapper
SimonFlorimond
1,375 views
These are the steps needed to generate a tangent space normal map with Ultimapper, and make it work with the HLSL effects supplied with the XNA add-on for Softimage.
Tur...
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WIP - New Avatar Animation Rig
SimonFlorimond
1,695 views
Some parts of this rig are based on the original one supplied at http://creators.xna.com
Special thanks to Charbel Koueik from http://3dquakers.com for his great rigging t...
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Tiled Textures from Softimage to XNA
SimonFlorimond
385 views
This is a short video in response to a question on how to export tiled textures from Softimage to XNA. There are some explanations in the annotations.
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Softimage Crosswalk Pipeline for XNA - First Steps with HLSL Effects (Part 3)
SimonFlorimond
408 views
In this part, we modify the HLSL code to correct the illumination with a self-shadowing term, just to show how to edit effects inside Softimage. This is not an introduction...
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Softimage Crosswalk Pipeline for XNA - First Steps with HLSL Effects (Part 2)
SimonFlorimond
886 views
In this part, we write the minimal code necessary to bind the effect parameters between Softimage and XNA, using the Standard Annotations and Semantics.
Softimage Mod To...
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Softimage Crosswalk Pipeline for XNA - First Steps with HLSL Effects (Part 1)
SimonFlorimond
1,280 views
In this part, we prepare the assets to be imported in the XNA game. A valid HLSL effect is applied to the mesh.
Softimage Mod Tool Pro 7.5, Crosswalk 3.3 and XNA Game St...
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Softimage Crosswalk Pipeline for XNA - First Steps with BasicEffect
SimonFlorimond
2,594 views
Softimage Mod Tool Pro 7.5, Crosswalk 3.3 and XNA Game Studio 3.1 used.
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Softimage FBX Exporter for XNA - Basic Workflow (Good UVs, Bad Normals)
SimonFlorimond
2,542 views
Softimage Mod Tool Pro 7.5, Crosswalk 3.3 and XNA Game Studio 3.1 used.
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Avatar Jump on Xbox 360 with XNA (screener)
SimonFlorimond
733 views
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Human Jump
SimonFlorimond
244 views
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