Uploaded videos
1-10 of 13-
Lights & Post-processing
SigilXNA
316 views
Testing some new lighting & postprocessing effects
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XNA Particle GUI Editor, v0.1
SigilXNA
481 views
First test of my GUI particle system editor, demonstrating some basic configuration options - size, shape, speed configuration, various alpha blending options, and palettiz...
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Particle physics meets skinned animation (Glyph Engine)
SigilXNA
1,099 views
Updated particle stuff, and a better skinned model.
Still needs normal maps and a better animation setup, and animation interpolation, but overall it's working much better...
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Skinned animation + particle integration
SigilXNA
1,024 views
This is the first test of adding in skinned animation to the terrain editor. Also integrated skinning with particles, so that particles can track various animation element...
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Terrain test #2 - Updated
SigilXNA
603 views
This is an alpha build of the terrain editor for the next Ophidian Wars project, for which I'm building the terrain engine. Since the last build, there is:
Updated terrai...
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Simple terrain and in-engine editing
SigilXNA
368 views
A demo of a simple EarthSculptor terrain loaded with my XNA content pipeline importer, and with a very basic initial in-engine editor.
Also some random particle effects wi...
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Recoil - Projectiles & Particles
SigilXNA
261 views
Just a quick upload of some projectile & particle effects that I've been playing with
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Terrain Test 2
SigilXNA
633 views
Custom terrain testing. Attempting to load custom terrain, combined with HDR effects, bloom/glow effects, dynamic point lighting, and mobile, shadowed directional lights. ...
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Recoil Day 4 (hi res)
SigilXNA
172 views
Here is a quick gameplay video from last night's build of Recoil, my #XNAOneWeekChallenge experimental game. It's still missing a lot of stuff, like most of the sound effec...
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Plastic Zombie Panic
SigilXNA
1,355 views
My entry for the XNA7Day "Swarming" challenge, to write a game in 7 days that incorporated swarming behavior.
In this game, you have to run around irradiating citizens and...
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