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Subpixel-corrected flatshaded cube rendered with Amiga blitter
Scalibq
336 views
This is my second attempt to make the Amiga blitter draw subpixel-corrected lines for a polygon filler.
I have decided on a hybrid approach, where I use the blitter to draw...
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Subpixel-corrected flatshaded cube on Hercules
Scalibq
159 views
This is my polygon routine ported to Hercules 720x348 monochrome graphics mode. I also added some basic dithering, so that the shading still shows a bit on the individual f...
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Subpixel-corrected flatshaded cube in PCjr/Tandy 16-colour mode
Scalibq
139 views
This is my polygon routine ported to the funky 320x200 16-colour mode found on IBM PCjr and Tandy clones.
As discussed in my blogposts:
http://scalibq.wordpress.com/2011/1...
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ManagedEngine 2011 12 31 12 49 26 10
Scalibq
57 views
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ManagedEngine 2011 12 30 14 58 18 11
Scalibq
35 views
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Buggy subpixel-corrected flatshaded cube with Amiga blitter
Scalibq
308 views
This is a first attempt to make the Amiga blitter draw subpixel-corrected lines for a polygon filler.
The subpixel correction itself seems to work reasonably well, but sinc...
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Subpixel correction
Scalibq
193 views
This is a demonstration of the effect of subpixel correction in a triangle rasterizer.
This little application was written many years ago by Mikael Kalms.
It is a DOS appli...
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Subpixel-corrected flatshaded cube on Amiga
Scalibq
243 views
This version uses the CPU to render subpixel-corrected edges of a polygon, then uses the blitter to floodfill the polygon.
As discussed in my blogposts:
http://scalibq.wor...
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Subpixel-corrected flatshaded cube in VGA unchained mode
Scalibq
219 views
In this version, I apply subpixel correction to make the edges move more smoothly, and get more accurate, more stable polygon rasterization.
As discussed in my blogposts:
...
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V2027 19 12 11
Scalibq
25 views
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