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A game mod I did for the scripting 3 at bolton university. Apologies for the slow frame rate, my laptop was struggling a bit.
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A few low poly vehicles I made in 3DS max. They're between 500 and 800 polys each.
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A level that I made in Valve Hammer over the summer holidays. It represents an abandoned hotel turned rebel safehouse.
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This was a university assignment where me and my team mate Rob Morgan had to create a training level aimed at introducing the mechanics to a player...
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A project that involved creating a low-poly model and then dstroying it in 3Ds Max
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