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Rudi Engine - XNA Deferred Renderer
RudiMedia
1,056 views
Sponza scene in my Engine I'm currently working on.
I'm finding deferred rendering to be way better than forward rendering even if it has some drawbacks...
Already imple...
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XNA - Atmospheric Scattering / Terrain LOD
RudiMedia
485 views
I was testing some shaders and worked a bit on my terrain. It's now using simplex noise instead of perlin noise but it still runs on the CPU. I already tried to implement i...
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XNA - Space Game WP7: WIP 1
RudiMedia
687 views
One of my projects I'm curently working on.
I've completely rewritten my old space game prototype and intend to create a Freelancer/Infinity type game for the windows pho...
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XNA - Windows Phone 7: Animation Test
RudiMedia
746 views
Testing my walking system which currently consists of 3 animations...
Character model and walk cycle belong to Microsoft.
Music: Mass Effect Arrival Soundtrack
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XNA - Planetary LOD: CPU Perlin Noise
RudiMedia
632 views
I was playing arround a bit with ridged multifractal noise for some elevation on my planet. The noise is currently generated synchronously on the CPU so it sometimes stutte...
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XNA - Planetary LOD
RudiMedia
319 views
Testing a planetary LOD system based on my LOD algorithm.
Music: Eve-Online - Below the Asteroids
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XNA - LOD: WIP2
RudiMedia
401 views
Wrote a new LOD algorithm and I was shocked when I looked at the code of my first attempt.
It's now properly working and still needs frustum culling, stitching and some el...
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CATIA - 3D Text Macro
RudiMedia
1,350 views
Demonstration of a macro for creating text as splines and lines directly inside of CATIA.
For more informations please contact us at info@ingenieurbuero-pfister.de
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XNA - Water Shader: WIP1
RudiMedia
758 views
Currently working on a water shader...
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XNA - Shadow Mapping: WIP2
RudiMedia
349 views
Made some softer shadow edges using Percentage Closer Filtering...
Music: Jeremy Soule - Harvest dawn
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