Game Development
1-10 of 11A series of videos involving my work with video games.
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Brickout
RossKilgariff
329 views
Python arcade game clone.
Full details and download link here:
http://kilgariff.vgcreators.com/brickout/
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Surly Sheep Sample
RossKilgariff
235 views
A Python prototype of an eventually upcoming game.
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In Defence of Evil
RossKilgariff
191 views
Tower defence in python with A* pathfinding for each actor.
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Pickin' Sticks DS
RossKilgariff
725 views
This is my first attempt at homebrew development for the Nintendo DS. It's a tricky platform to write for, but I think I'm starting to understand it. Having a Slot-1 card...
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(Old) Teria Engine - First Person Shooter
RossKilgariff
966 views
This was another demo of my engine. It was basically an example of my scene graph and model format. The models were literally 2-minute jobs in Blender and GIMP, and are n...
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(Old) Teria Engine - Noob Fog
RossKilgariff
376 views
This is the default OpenGL fog added to an early version of my engine. This was done back in february of 2007.
This was the first build to support gamepads through SDL.
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Shaders
RossKilgariff
411 views
About a year ago, I started experimenting with shader development. These were the results. The shader programs in this demo were downloaded from http://www.lighthouse3d.c...
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PotteryGoblins Tech Demo
RossKilgariff
203 views
A technical demonstration of a game system that was developed as the first part of a University project. The terrain is constructed from a heightmap at runtime, and the tw...
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Doctor Eiffel's Institution for the Exceptionally Human - Character Model
RossKilgariff
123 views
A game character made for a University project. I'm uploading this as an example for the project blog.
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Screen Space Ambient Occlusion
RossKilgariff
344 views
A deferred shader written using a multi-pass rendering framework. The SSAO shader is an example of a full-screen post-processing effect that calculates lighting using imag...
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