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Kenshi - Fighting the Empire
RoboDucky5
58 views
You guarding this town? Well, not for long! *swings giant weapon of death*
CHOP CHOP CHOP.
Support the development of this game by buying it, it's only $10, price might in...
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Unnamed Futuristic Shopkeeper game WIP video 2
RoboDucky5
32 views
First test of the new camera test system, the camera is now placed inside the level with targets set in the level to look at, rather than hooked up to the player and just l...
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Unnamed Futuristic Shopkeeper game WIP video 1
RoboDucky5
34 views
Today properly started work on this new game, heavily inspired by Recettear and Swords&Potions and intended to be a futurustic mix of these two games.
I'm also considering...
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Sleepy Tomb Samurai WIP Dev video 9
RoboDucky5
142 views
Look at him go!
Wow!
This is cleary just an initial test and I would really like opinions, should I start polishing this new approach to the attack, or do it in a differen...
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Sleepy Tomb Samurai WIP Dev video 8 v2
RoboDucky5
118 views
Been a while since the previous video, been busy working on Windward and doing non development stuff(Gaming mostly :P)
Today finally got back to work on it and finished up...
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Windward WIP Dev video 1
RoboDucky5
1,878 views
This is someone else's project I recently started working on.
First things I had to do was set up the third person camera properly and work on the basic combat system.
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Sleepy Tomb Samurai WIP Dev video 7
RoboDucky5
285 views
This time there's some minor improvement to what I did yesterday as well as a first rough wave based enemy spawning system.
Level Designers can place Enemy Spawners that c...
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Sleepy Tomb Samurai WIP Dev video 6
RoboDucky5
181 views
Slowness and timings need changing, also the angle of watching the pose and the lighting need to be improved, but overall, what do you guys think of this new effect?
My in...
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Sleepy Tomb Samurai WIP Dev video 5
RoboDucky5
128 views
The result of experimenting with an idea, I think it's absolutely rubbish for normal play, but perhaps could be useful in some sort of boss fight?
Please do share your opi...
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Sleepy Tomb Samurai WIP Dev video 4
RoboDucky5
91 views
A quick update, sword hit is no longer instant, trail is gradually traversed, to hit enemies. It's a bit tricky hitting moving enemies though, maybe I'll have it determine ...
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