LBA Advanced Engine 2 12,025
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LBA Advanced Engine 2
RobertJGowans
12,025 views
More progress on the advanced LBA engine. Dynamic lighting again and an awesome 3D effect, all using orginal LBA1 graphics and scene files. Shadows will return later. ^_^
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The House Of The Dead 2 - Modding 05
RobertJGowans
4,922 views
After many hours of headaches I have finally cracked the level polygon format!
Here is the first level loaded up into 3DS Max.
Not long now before I have my own map...
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The House Of The Dead 2 - Modding 04
RobertJGowans
14,337 views
Zombie flee!
Finally! One of the civilians decides to get the hell out of there while facing a life threatining situation. ;p
The zombie isn't to impressed with the c...
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The House Of The Dead 2 - Modding 03
RobertJGowans
5,341 views
Ok, this time I took a dive into the Event Tables. These tables hold tons of information and are going to take a while to decode.
Each table holds a list of what action...
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The House Of The Dead 2 - Modding 02
RobertJGowans
6,910 views
Having some fun playing around with enemy animation data. I changed most of the major animations to that "throat holding" type thing that they do. :P
Some zombies can't ...
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The House Of The Dead 2 - Modding 01
RobertJGowans
10,616 views
I decided to mess around with the game files for THOTD2 (PC Version) and see what I could edit. There are a bunch of different file types for certain things relating to the...
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Advanced LBA Engine Project
RobertJGowans
16,281 views
(Check out the 2nd Video of this engine at http://www.youtube.com/watch?v=Zjsj-oZdYAM)
This is the first test of an advanced 2D isometric engine using the artwork from LBA...
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LBA Online Menu
RobertJGowans
6,259 views
Just running through the menu in LBAOnline. Nothing too exciting, but thought I'd "document" this stage of the project.
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LBA Custom Engine Test #3
RobertJGowans
7,483 views
Testing the new collision system on the indoor isometric tile grid.
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LBA custom engine test #2
RobertJGowans
4,738 views
3D Model interacting with 2D tiles.
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