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Silk Game Engine Water
RidiculousX
50 views
Testing out some waves. There's still some bugs with water reflections and the transition for when the camera is intersecting with the water's surface, but overall I think ...
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Silk Game Engine Foliage
RidiculousX
105 views
Testing out some newly implemented foliage simulation.
Music credit: -Maze- - Ancient Spirit
http://silk-ge.blogspot.com/
I'm looking for volunteer environment art...
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Silk Collision Test 04
RidiculousX
43 views
ray casting test. using Smits' method to determine if the ray intersects a cell in the octal tree, and then using Smits' method again to determine if ray intersects triangl...
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Silk Collision Test 03
RidiculousX
63 views
this video visualizes the octal tree in faint white, the dynamic mover (ellipsoid approximated as axis aligned bounding box) in red, the triangles being tested against in b...
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Silk Collision Test 02
RidiculousX
15 views
got the octal tree implemented to prune triangles and speed up collision testing.
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Silk Collision Test 01
RidiculousX
50 views
testing ellipsoid vs triangle mesh collision detection and response. it's fairly robust, i got rid of jittering when the ellipsoid is trapped and tunneling when the velocit...
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Plasma User Interface
RidiculousX
15 views
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Plasma Game Engine Demo
RidiculousX
110 views
Plasma, a now dead game engine project I was working on. It has been superseded by Silk.
mix: SoulSearchingCollaborationkaZantip-by-Peaceful
http://www.youtube.com/user...
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