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NVIDIA GDC 2012: Tech Demo Walkthrough (Cam)
RedCameliaX
3,118 views
Nvidia shows their latest technologies with a look at fur rendering and destruction, at particles and cloth simulation.
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CryEngine 3 GDC 2012: Tech Trailer (Cam)
RedCameliaX
90 views
CryEngine 3 GDC 2012 Demo
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Game Jam
RedCameliaX
279 views
Todd Howard kicked off the DICE keynote speech, by demoing a musical video mash up comprising a wish list of all the cool new tricks, his team would like to see in a future...
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Dishonored And The Importance Of Creative Control
RedCameliaX
788 views
Stealth games aren't easy to pitch. Harvey Smith and Raf Colantonio have spent decades studying and crafting a specific type of game, but they have also spent decades tryin...
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Unlimited Detail Real-Time Rendering Technology: Preview 2011
RedCameliaX
35,141 views
Unlimited Detail is a new technology for making real-time 3D graphics. Unlimited Detail is different from existing 3D graphics systems, because it can process unlimited po...
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Modeling Morality Part 2: The Choices Of Dishonored
RedCameliaX
190 views
Continuing the discussion from part one, which focused on the morality system of Dishonored, Game Informer's Adam Biessener talks with co-creative directors Harvey Smith an...
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Modeling Morality Part 1: The Chaos Of Dishonored
RedCameliaX
355 views
With the concept of a morality system becoming more and more commonplace in gaming, Game Informer's Adam Biessener sat down with Dishonored's co-creative directors Raf Cola...
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The Look And Feel Of Dishonored
RedCameliaX
2,707 views
With Sebastien Mitton serving as the art director and Viktor Antonov plotting the course as visual design director, Dishonored is taking bold artistic steps to ensure that ...
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Interview With Ken Levine: Part Two
RedCameliaX
271 views
In the second part of GI interview with Irrational Games' creative director, Ken Levine describes some of the most impressive games of 2010, reveals his current fascination...
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Interview With Ken Levine: Part One
RedCameliaX
503 views
Irrational has been in the game development business for over a decade, but the success of 2007's BioShock put the studio in the spotlight, along with its creative director...
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