Profile
Name:
David Belli
Channel Views:
1,563
Total Upload Views:
6,458
Style:
Art
Age:
22
Joined:
Mar 10, 2008
Latest Activity:
2 days ago
Subscribers:
12
3D Animation
About Me:
1. I want it to be my occupation.
2. I want to help out.
I started messing with the program Autodesk Maya when I was almost 14, treating it as if it were a new game. After making it a hobby I soonly came to realise that this is what I want to do when I'm grown up: Making games! I started life with DOOM 1 and 2 and Quake 3 arena. And am still playing the newest games on the market. Also for console gaming; I stay alert and follow the news. I study and analyse all the newest games that come across, I study people's preferences in games and I keep up with the newest features implemented in today's games.
The programs I use are: Maya, Mental ray, Photoshop, Crazybump, Effectslab Pro, Adobe Premiere Pro and Soundbooth. And I play around with Unity.
I teach myself (autodidactic) and follow the teachings of Qantm College and Digital tutors. I am working hard to become an animator, mastering the 12 principles. And I have been studying rigging for quite some time. (I make my own rigs)
I'd love to work for a game company.
Thanks for reading!
David
Hometown:
Arnhem
Country:
Netherlands
Schools:
3D Interactive Animation Diploma Course - Qantm College Amsterdam
Interests:
Everything 3D
Movies:
Animation
Music:
Classical
Books:
Games
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(16)
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Miasma & The Carousel of Headless Horses are a striking sounding ensemble from London, Greater London, United Kingdom. With their harmoniums, a...
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Channel Comments












If 3DsMax is harder than Maya considering animation? Well.. Yes and No.. All the animation principles you need to understand and the pure fundaments behind animation itself are seperate subjects and lay far from any tools such as a pencil&paper and 3d software.. These inventions were merely adapted to the artist's ways.. They're derived from studying motion in real life... (Lookup: The12AnimationPrinciples, TheAnimatorsSurvivalKit & especially; Eadweard Muybridge).
With other words: It doesn't matter what tools you use.. To properly animate you need lots of theory and practice and you need to look around your environment and learn from it. Play with motion, see it inside your head, feel it and form your own style. It's good to learn from the big guys like animationmentor for example, but I see too many animators doing the same styles instead of adapting what they've learnt to their own style..
But my personal opinion about the two Considering animation goes as follows: Maya makes you quick and productive once you go through hell to master it. 3DsMax gets the job done.
:) Hope I helped,
-David
I've my 3d Certificate and now also my Diploma of Interactive 3D Animation :)
Continuing my study with Digital Tutors.
I'd suggest doing as many of them as possible for a portfolio to show people, in the film & game industry.