Uploaded videos
1-10 of 27-
Capsule Line Collsion
PolygonRunner
182 views
Demo of my capsule-line collision script.
Source code will be in my blog.
Written in MaxScript with intent to transfer to actionscript.
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2D Math Question #1: Perpendicular Facing
PolygonRunner
48 views
A math problem I need some help on.
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Line Ball Collision Detection with Source Code
PolygonRunner
407 views
SOURCE HERE: www.JMim.com/MAX/L04.zip
When your ball has NO VELOCITY, or you are doing a simple bouncing ball
script without capsule collision, then this is the ...
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SourceCode: Capsule Point Collision 2D
PolygonRunner
133 views
Source Can Be Found Here:
www.JMim.com/max/L03.zip
Demonstration of capsule collision with point and line.
The previous version was only good to test if the point was
inte...
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Capsule Collision With SOURCE CODE
PolygonRunner
166 views
SOURCE CODE HERE:
www.JMim.com/Max/L02.zip
Also, check out my blog:
www.proofOfProgress.BlogSpot.com
This is a short lecture on the basics of capsule collision.
if...
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Piston Platform TurnAround 3D 3Dsmax
PolygonRunner
92 views
Today is a day to do things.
It has been almost 2 hours and have not got much done at school
due to slow computers. Maybe this is why I am sometimes more productive
at the ...
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Ghost Baker
PolygonRunner
73 views
DOWNLOAD CODE: www.jmim.com/max/m16.zip
Follow my blog: www.proofOfProgress.BlogSpot.com
Ghost Baker converts linking to skinning .
The engine for our game team is bon...
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Radial Piston Platform
PolygonRunner
82 views
Turn around of moving platform for game team.
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M15: Rig Updater 3DSMAX
PolygonRunner
63 views
DOWNLOAD CODE: www.jmim.com/max/M15.zip
Follow My Blog: www.proofOfProgress.BlogSpot.com
A script that will force script controllers to update properly in the viewport ...
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L01: MaxScript Global PITFALLS
PolygonRunner
76 views
DOWNLOAD CODE: www.jmim.com/max/L01.zip
Follow My Blog: www.proofOfProgress.BlogSpot.com
Here are some of the pitfalls of using global variables in maxscript.
This vid...
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