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Facial Animation and Lip Sync Demo in Leadwerks
PixelPerfect2008
70 views
A demo of The Game Creators Dark Voices Lip Sync package running in Leadwerks
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Facial animation running in Leadwerks
PixelPerfect2008
49 views
Demo of the Dark Voices facial animation model running in Leadwerks. This looks to be working fine (after a nightmare trying to get it converted properly) and completes th...
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Leadwerks - EKI One Integration Pipeline
PixelPerfect2008
152 views
A demonstration of my EKI One - Leadwerks Engine 2 integration. The video shows the pipeline from initial level design in the Leadwerks Editor to running the EKI One deplo...
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Cover Point demo in my Neutrino Game Engine for STRANDED - The Game
PixelPerfect2008
331 views
A quick demo of cover point AI in my Neutrino Game Engine. It's still in its infancy with a lot more work to do but the basics are there. The swap to EKIOne should radica...
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Leadwerks Level In EKI One
PixelPerfect2008
274 views
Pathfinding demo of a Leadwerks Level (my Stranded test level) in the EKI One sandbox. Development of the integration between the two products is ongoing.
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Kingdom Of Soul - river
PixelPerfect2008
211 views
The same technique as used on the waterfall applied to a river. This is far from ideal and I'd like to find a shader solution to replace this.
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Kingdom Of Soul - Waterfall
PixelPerfect2008
317 views
Experimental animated waterfall
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Kingdom Of Soul - Animation and Path Finding
PixelPerfect2008
248 views
Demo of path finding and animation in my Adventure game. Just tweaking the path finding using my editor and testing out the animation. I'm really pleased with my implemen...
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Neutrino Game Engine - Demo of Inventory Interface
PixelPerfect2008
373 views
This is a demo of an inventory based interface I added to my Neutrino Game Engine (based on Leadwerks). It's being developed as the result of entering the MAGIAM (Make A G...
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'Crawler Chase' animation test
PixelPerfect2008
631 views
Animation testing in my 'Stranded - The Game' test level. The Crawler animated character courtesy of Hau Nghiep Phan. Work continues on both animation and AI
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