Profile
Name:
Sid Meier
Channel Views:
1,819
Total Upload Views:
7,946
Age:
30
Joined:
Oct 28, 2009
Latest Activity:
2 weeks ago
Subscribers:
214
Railroad Tycoon Subscribe
BLOG:
http://railroadtycoon3.blog...
Railroad Tycoon 3 is a computer game in the Railroad Tycoon series, released in 2003.
The game interface is in full 3D, with free camera movement. The square grid is no longer rigid, as it was in Railroad Tycoon and Railroad Tycoon 2 - rail and structures can now be rotated 360 degrees.The track building function is not very realistic, as tracks are sometimes built at angles almost at 90 degrees to each other.
The economic model has been reworked. In previous games, goods could only be picked up at a station, and revenue depended on the distance between stations. Carloads in RT3 slowly move across the map (representing road and water transport) along the gradient of a scalar field representing price, where supply and demand sites function as sources and sinks. Revenue depends on the price difference between pick-up and delivery. This has several effects; raw materials can find their way to industries and get processed, without any trains involved, and a train does not need to pick up goods at the source.
BLOG:
http://railroadtycoon3.blog...
Railroad Tycoon 3 is a computer game in the Railroad Tycoon series, released in 2003.
The game interface is in full 3D, with free camera movement. The square grid is no longer rigid, as it was in Railroad Tycoon and Railroad Tycoon 2 - rail and structures can now be rotated 360 degrees.The track building function is not very realistic, as tracks are sometimes built at angles almost at 90 degrees to each other.
The economic model has been reworked. In previous games, goods could only be picked up at a station, and revenue depended on the distance between stations. Carloads in RT3 slowly move across the map (representing road and water transport) along the gradient of a scalar field representing price, where supply and demand sites function as sources and sinks. Revenue depends on the price difference between pick-up and delivery. This has several effects; raw materials can find their way to industries and get processed, without any trains involved, and a train does not need to pick up goods at the source.
Hometown:
New York
Country:
United States
Occupation:
Magnate
Companies:
Standard Oil
Interests:
Tycoon
Movies:
Spaghetti Western
Music:
Jazz Blues Country
Subscribers
(238)
COMPANY
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The game interface is in full 3D, with free camera movement. The square grid is no longer rigid, as it was in Railroad Tycoon and Railroad Tycoon 2 - rail and structures can now be rotated 360 degrees.The track building function is not very realistic, as tracks are sometimes built at angles almost at 90 degrees to each other.
Sid Meier's RailRoads! (noto anche, semplicemente, come RailRoads!) è un videogioco di simulazione a sfondo ferroviario realizzato da Sid Meier su motore grafico Gamebryo ed uscito sul mercato nell'ottobre 2006.
Si tratta,
http://www.wix.com/magicolo46/
the best
Sid Meier's Railroads - Official website music
Sid Meier's RailRoads! (noto anche, semplicemente, come RailRoads!) è un videogioco di simulazione a sfondo ferroviario realizzato da Sid Meier su motore grafico Gamebryo ed uscito sul mercato nell'ottobre 2006.
Sid Meier's Railroads! is a business simulation game developed by Sid Meier on the Gamebryo game engine that was released in October 2006 and is the sequel to Railroad Tycoon 3. Although Sid Meier created the original Railroad Tycoon, subsequent versions were developed by PopTop Software. After a visit to Miniatur Wunderland in Hamburg, Germany, Sid Meier was inspired to reinvent his original creation.
Railroad Tycoon music - Shuffle train
Railroad Tycoon music - Marie
Railroad Tycoon music - I am the
Railroad Tycoon music - Harp-how
Railroad Tycoon music - Happy go