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OMGWTFGAMES favorited a video
(1 month ago)

Google Tech Talks April, 25 2008
ABSTRACT
In February of 2008, Matt Leacock released Pandemic, a board game where players cooperate to save the world ...
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Google Tech Talks April, 25 2008
ABSTRACT
In February of 2008, Matt Leacock released Pandemic, a board game where players cooperate to save the world from deadly diseases that threaten to wipe out humanity. The game has been enthusiastically received, with its first printing selling out in less than a month. Matt will discuss how being an interaction designer affected the game design process as well as how cooperative games can point to new models for engagement in online systems.
Pandemic's BoardGameGeek page is http://www.boardgamegeek.com/game/30549
Speaker: Matt Leacock Matt Leacock is a principal designer at Yahoo! Inc. When he's not designing social platforms and products for Yahoo!, he dabbles in board game design.
Matt's ludography (list of game designs) is here: http://www.boardgamegeek.com/designer...
Matt's work bio is here: http://www.socialtext.net/ocu2007/ind...
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OMGWTFGAMES favorited a video
(1 month ago)
TGM HOLiC aka Jin8 playing TGM3. He's the best tetris ds player in the world. it's slow in the beginning. insanely fast near the end. speed increase...
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TGM HOLiC aka Jin8 playing TGM3. He's the best tetris ds player in the world. it's slow in the beginning. insanely fast near the end. speed increases at 3mins. invisible part after 5 mins during the credit roll.
Please keep in mind this video is an official Arika release (makers of the Street Fighter EX series)
zipcar coupon code : http://www.zipcarcoupon.com
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OMGWTFGAMES subscribed to nnooo
(3 months ago)
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OMGWTFGAMES favorited a video
(4 months ago)
Google I/O 2009 - Writing Real-Time Games for Android
Chris Pruett
Do vertex arrays keep you up at night? Do you have nightmares involving framerates...
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Google I/O 2009 - Writing Real-Time Games for Android
Chris Pruett
Do vertex arrays keep you up at night? Do you have nightmares involving framerates and event loops? If so, this session might have the cure for your condition. Chris Pruett will discuss the game engine that he developed, using it as a case study to explain the common pitfalls and best practices for building graphics-intensive applications. You'll learn how to properly pipeline game and rendering code, manage drawing surfaces, and incorporate 2D and 3D graphics cleanly.
For presentation slides and all I/O sessions, please go to: code.google.com/events/io/sessions.html
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OMGWTFGAMES favorited a video
(5 months ago)
You can't disagree this is more efficient than making full recordings of a bunch of applications.
Demonstrated: - Christmas-Type Adventure Time - Co...
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You can't disagree this is more efficient than making full recordings of a bunch of applications.
Demonstrated: - Christmas-Type Adventure Time - CosmoRaketti - Helium Boy - Kobo Deluxe - MPlayer CE : Figured Me Out: Nintendo DSi Remix ^ http://youtube.com/watch?v=l1cBiSnuM1Y : Dirty Brake ^ http://youtube.com/watch?v=MVP4cVLPzV4 - OpenTyrianWii - Quake Wii - ScummVM : Beneath a Steel Sky : The Secret of Monkey Island - Snes9x GX : Super Metroid : Harvest Moon - Super Mario War Wii - Visual Boy Advance GX : Advance Wars 2: Black Hole Rising : The Legend of Zelda: The Minish Cap - Wii64 (SVN) : Super Mario 64 : F-Zero X - WiiEarth
Website: http://www.wiibrew.org/
Download: Pending.
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