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11 hours ago
Tounge tree w/ blood...
Just some random playing around with DMM... nothing special, just some fun. Mostly testing techniques for particle emission from cut faces.
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NotSoLucidScience
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11 hours ago
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11 hours ago
Tounge tree...
Just some random playing around with DMM... nothing special, just some fun.
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NotSoLucidScience
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11 hours ago
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2 days ago
Sample gameplay from Ragdoll Pinball
Character Concept by Charles Z. Smith. All other assets, with the exception of the temporary audio, was produced by me.
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NotSoLucidScience
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2 days ago
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Fairy Dust Explosion
Just a random test of expression driven motion.
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NotSoLucidScience
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1 week ago
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1 week ago
NvidiaFX
A collection of effects from the Airtight/Nvidia collaboration on Dark Void
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NotSoLucidScience
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1 week ago
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Gravity Gun
The Gravity Gun effect from the Airtight/Nvidia version of Dark Void
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NotSoLucidScience
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1 week ago
Disintegration: More Detail
This is from work done for a special Nvidia version of Dark Void utilizing Cuda.
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NotSoLucidScience
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1 week ago
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1 week ago
Old particle test
I was attempting to duplicate the look of the bug plasma from starship troopers
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NotSoLucidScience
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1 week ago
Wing unfold
This is a playblast output of a test for a script I was working on that exported an obj sequence from Lightwave's soft body system to Maya.
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NotSoLucidScience
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1 week ago
Water wall
A quick maya fluids test of a wave crashing on a barrier.
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NotSoLucidScience
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1 week ago
Street Explosion test
I was trying to match the explosion timing common in anime.
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NotSoLucidScience
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1 week ago
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1 week ago
DNT Smoke
Smoke using an old Maya plug-in called Digital Nature Tools.
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NotSoLucidScience
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1 week ago
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1 week ago
A logo animation for Chronic Logic
This was a test for a small game company
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NotSoLucidScience
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1 week ago
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Misc Realtime Effects
Miscellaneous effects and tests from Dark Void
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NotSoLucidScience
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1 week ago
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1 week ago
Torchfire fluid test
A simple fluid based fire effect. Rendered for use as a flipbook texture.
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NotSoLucidScience
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1 week ago
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1 month ago